19 lines
361 B
C#
19 lines
361 B
C#
using Content.Shared.Light.Component;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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namespace Content.Client.Light.Components;
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[RegisterComponent]
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[NetworkedComponent]
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public sealed partial class EmergencyLightComponent : SharedEmergencyLightComponent
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{
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}
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public enum EmergencyLightVisualLayers
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{
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Base,
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LightOff,
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LightOn,
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}
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