* Work on DeviceNetworkSystem * Implement device networking as ecs Remove mailing unit code for now Remove device network metadata * Implement integration tests for device networking * Remove manual updating DeviceNetworkSystem and use WaitRunTicks * Fix wrong component name in ignored components * Apply suggestions from code review Co-authored-by: mirrorcult <notzombiedude@gmail.com> * Rename NetworkUtils to DeviceNetworkConstants Change connection type constants to enum Remove create function from network payload class * Change broken nodegroup check in wirenet to grid check * Change ComponentManager to entity manager in DeviceNetworkSystem * Fix smaller mistakes * Wtf random test fail pls run them again smh * Fix DataField in DeviceNetworkComponent * Fix yaml in DeviceNetworkTest * Fix DeviceNetworkComponent DeviceNetId property Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: mirrorcult <notzombiedude@gmail.com>
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.DeviceNetwork.Components
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{
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[RegisterComponent]
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public class DeviceNetworkComponent : Component
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{
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public override string Name => "DeviceNetworkComponent";
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/// <summary>
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/// The device networks netID this DeviceNetworkComponent connects to.
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/// The netID is used to seperate device networks that shouldn't interact with each other e.g. wireless and wired.
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/// The default netID's are_
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/// 0 -> Private
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/// 1 -> Wired
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/// 2 -> Wireless
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/// </summary>
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[DataField("deviceNetId")]
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public int DeviceNetId { get; set; } = (int)DeviceNetworkConstants.ConnectionType.Private;
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[DataField("frequency")]
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public int Frequency { get; set; } = 0;
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[ViewVariables]
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public bool Open;
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[ViewVariables]
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public string Address = string.Empty;
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[DataField("receiveAll")]
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public bool ReceiveAll;
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}
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}
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