196 lines
7.0 KiB
C#
196 lines
7.0 KiB
C#
using System.Text.RegularExpressions;
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using Content.Client.MainMenu.UI;
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using Content.Client.UserInterface.Systems.EscapeMenu;
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using Robust.Client;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Utility;
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using UsernameHelpers = Robust.Shared.AuthLib.UsernameHelpers;
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namespace Content.Client.MainMenu
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{
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/// <summary>
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/// Main menu screen that is the first screen to be displayed when the game starts.
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/// </summary>
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// Instantiated dynamically through the StateManager, Dependencies will be resolved.
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public sealed class MainScreen : Robust.Client.State.State
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{
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[Dependency] private readonly IBaseClient _client = default!;
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[Dependency] private readonly IClientNetManager _netManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IGameController _controllerProxy = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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private ISawmill _sawmill = default!;
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private MainMenuControl _mainMenuControl = default!;
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private bool _isConnecting;
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// ReSharper disable once InconsistentNaming
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private static readonly Regex IPv6Regex = new(@"\[(.*:.*:.*)](?::(\d+))?");
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/// <inheritdoc />
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protected override void Startup()
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{
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_sawmill = _logManager.GetSawmill("mainmenu");
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_mainMenuControl = new MainMenuControl(_resourceCache, _configurationManager);
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_userInterfaceManager.StateRoot.AddChild(_mainMenuControl);
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_mainMenuControl.QuitButton.OnPressed += QuitButtonPressed;
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_mainMenuControl.OptionsButton.OnPressed += OptionsButtonPressed;
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_mainMenuControl.DirectConnectButton.OnPressed += DirectConnectButtonPressed;
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_mainMenuControl.AddressBox.OnTextEntered += AddressBoxEntered;
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_mainMenuControl.ChangelogButton.OnPressed += ChangelogButtonPressed;
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_client.RunLevelChanged += RunLevelChanged;
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}
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/// <inheritdoc />
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protected override void Shutdown()
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{
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_client.RunLevelChanged -= RunLevelChanged;
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_netManager.ConnectFailed -= _onConnectFailed;
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_mainMenuControl.Dispose();
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}
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private void ChangelogButtonPressed(BaseButton.ButtonEventArgs args)
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{
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_userInterfaceManager.GetUIController<ChangelogUIController>().ToggleWindow();
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}
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private void OptionsButtonPressed(BaseButton.ButtonEventArgs args)
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{
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_userInterfaceManager.GetUIController<OptionsUIController>().ToggleWindow();
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}
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private void QuitButtonPressed(BaseButton.ButtonEventArgs args)
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{
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_controllerProxy.Shutdown();
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}
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private void DirectConnectButtonPressed(BaseButton.ButtonEventArgs args)
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{
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var input = _mainMenuControl.AddressBox;
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TryConnect(input.Text);
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}
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private void AddressBoxEntered(LineEdit.LineEditEventArgs args)
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{
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if (_isConnecting)
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{
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return;
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}
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TryConnect(args.Text);
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}
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private void TryConnect(string address)
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{
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var inputName = _mainMenuControl.UsernameBox.Text.Trim();
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if (!UsernameHelpers.IsNameValid(inputName, out var reason))
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{
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var invalidReason = Loc.GetString(reason.ToText());
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_userInterfaceManager.Popup(
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Loc.GetString("main-menu-invalid-username-with-reason", ("invalidReason", invalidReason)),
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Loc.GetString("main-menu-invalid-username"));
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return;
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}
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var configName = _configurationManager.GetCVar(CVars.PlayerName);
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if (_mainMenuControl.UsernameBox.Text != configName)
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{
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_configurationManager.SetCVar(CVars.PlayerName, inputName);
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_configurationManager.SaveToFile();
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}
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_setConnectingState(true);
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_netManager.ConnectFailed += _onConnectFailed;
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try
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{
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ParseAddress(address, out var ip, out var port);
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_client.ConnectToServer(ip, port);
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}
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catch (ArgumentException e)
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{
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_userInterfaceManager.Popup($"Unable to connect: {e.Message}", "Connection error.");
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_sawmill.Warning(e.ToString());
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_netManager.ConnectFailed -= _onConnectFailed;
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_setConnectingState(false);
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}
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}
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private void RunLevelChanged(object? obj, RunLevelChangedEventArgs args)
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{
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switch (args.NewLevel)
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{
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case ClientRunLevel.Connecting:
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_setConnectingState(true);
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break;
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case ClientRunLevel.Initialize:
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_setConnectingState(false);
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_netManager.ConnectFailed -= _onConnectFailed;
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break;
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}
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}
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private void ParseAddress(string address, out string ip, out ushort port)
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{
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var match6 = IPv6Regex.Match(address);
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if (match6 != Match.Empty)
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{
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ip = match6.Groups[1].Value;
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if (!match6.Groups[2].Success)
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{
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port = _client.DefaultPort;
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}
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else if (!ushort.TryParse(match6.Groups[2].Value, out port))
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{
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throw new ArgumentException("Not a valid port.");
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}
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return;
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}
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// See if the IP includes a port.
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var split = address.Split(':');
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ip = address;
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port = _client.DefaultPort;
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if (split.Length > 2)
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{
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throw new ArgumentException("Not a valid Address.");
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}
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// IP:port format.
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if (split.Length == 2)
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{
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ip = split[0];
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if (!ushort.TryParse(split[1], out port))
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{
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throw new ArgumentException("Not a valid port.");
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}
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}
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}
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private void _onConnectFailed(object? _, NetConnectFailArgs args)
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{
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_userInterfaceManager.Popup(Loc.GetString("main-menu-failed-to-connect",("reason", args.Reason)));
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_netManager.ConnectFailed -= _onConnectFailed;
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_setConnectingState(false);
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}
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private void _setConnectingState(bool state)
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{
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_isConnecting = state;
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_mainMenuControl.DirectConnectButton.Disabled = state;
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}
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}
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}
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