Files
tbd-station-14/Content.Shared/Body/Components/SharedBodyPartComponent.cs
Kara a63f698544 EI NATH (#9060)
* EI NATH

* fix gibs

* figs
2022-06-23 22:19:32 +10:00

346 lines
11 KiB
C#

using System.Linq;
using Content.Shared.Body.Events;
using Content.Shared.Body.Part;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Body.Components
{
[NetworkedComponent()]
public abstract class SharedBodyPartComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
private SharedBodyComponent? _body;
// TODO BODY Remove
[DataField("mechanisms")]
private readonly List<string> _mechanismIds = new();
public IReadOnlyList<string> MechanismIds => _mechanismIds;
[ViewVariables]
private readonly HashSet<MechanismComponent> _mechanisms = new();
[ViewVariables]
public SharedBodyComponent? Body
{
get => _body;
set
{
if (_body == value)
{
return;
}
var old = _body;
_body = value;
if (old != null)
{
RemovedFromBody(old);
}
if (value != null)
{
AddedToBody(value);
}
}
}
/// <summary>
/// <see cref="BodyPartType"/> that this <see cref="IBodyPart"/> is considered
/// to be.
/// For example, <see cref="BodyPartType.Arm"/>.
/// </summary>
[ViewVariables]
[DataField("partType")]
public BodyPartType PartType { get; private set; } = BodyPartType.Other;
/// <summary>
/// Determines how many mechanisms can be fit inside this
/// <see cref="SharedBodyPartComponent"/>.
/// </summary>
[ViewVariables] [DataField("size")] public int Size { get; private set; } = 1;
[ViewVariables] public int SizeUsed { get; private set; }
// TODO BODY size used
// TODO BODY surgerydata
/// <summary>
/// What types of BodyParts this <see cref="SharedBodyPartComponent"/> can easily attach to.
/// For the most part, most limbs aren't universal and require extra work to
/// attach between types.
/// </summary>
[ViewVariables]
[DataField("compatibility")]
public BodyPartCompatibility Compatibility = BodyPartCompatibility.Universal;
// TODO BODY Mechanisms occupying different parts at the body level
[ViewVariables]
public IReadOnlyCollection<MechanismComponent> Mechanisms => _mechanisms;
// TODO BODY Replace with a simulation of organs
/// <summary>
/// Whether or not the owning <see cref="Body"/> will die if all
/// <see cref="SharedBodyPartComponent"/>s of this type are removed from it.
/// </summary>
[ViewVariables]
[DataField("vital")]
public bool IsVital = false;
[ViewVariables]
[DataField("symmetry")]
public BodyPartSymmetry Symmetry = BodyPartSymmetry.None;
protected virtual void OnAddMechanism(MechanismComponent mechanism)
{
var prototypeId = _entMan.GetComponent<MetaDataComponent>(mechanism.Owner).EntityPrototype!.ID;
if (!_mechanismIds.Contains(prototypeId))
{
_mechanismIds.Add(prototypeId);
}
mechanism.Part = this;
SizeUsed += mechanism.Size;
Dirty();
}
protected virtual void OnRemoveMechanism(MechanismComponent mechanism)
{
_mechanismIds.Remove(_entMan.GetComponent<MetaDataComponent>(mechanism.Owner).EntityPrototype!.ID);
mechanism.Part = null;
SizeUsed -= mechanism.Size;
Dirty();
}
public override ComponentState GetComponentState()
{
var mechanismIds = new EntityUid[_mechanisms.Count];
var i = 0;
foreach (var mechanism in _mechanisms)
{
mechanismIds[i] = mechanism.Owner;
i++;
}
return new BodyPartComponentState(mechanismIds);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not BodyPartComponentState state)
{
return;
}
var newMechanisms = state.Mechanisms();
foreach (var mechanism in _mechanisms.ToArray())
{
if (!newMechanisms.Contains(mechanism))
{
RemoveMechanism(mechanism);
}
}
foreach (var mechanism in newMechanisms)
{
if (!_mechanisms.Contains(mechanism))
{
TryAddMechanism(mechanism, true);
}
}
}
public virtual bool CanAddMechanism(MechanismComponent mechanism)
{
return SizeUsed + mechanism.Size <= Size;
}
/// <summary>
/// Tries to add a <see cref="MechanismComponent"/> to this part.
/// </summary>
/// <param name="mechanism">The mechanism to add.</param>
/// <param name="force">
/// Whether or not to check if the mechanism is compatible.
/// Passing true does not guarantee it to be added, for example if
/// it was already added before.
/// </param>
/// <returns>true if added, false otherwise even if it was already added.</returns>
public bool TryAddMechanism(MechanismComponent mechanism, bool force = false)
{
DebugTools.AssertNotNull(mechanism);
if (!force && !CanAddMechanism(mechanism))
{
return false;
}
if (!_mechanisms.Add(mechanism))
{
return false;
}
OnAddMechanism(mechanism);
return true;
}
/// <summary>
/// Tries to remove the given <see cref="mechanism"/> from this part.
/// </summary>
/// <param name="mechanism">The mechanism to remove.</param>
/// <returns>True if it was removed, false otherwise.</returns>
public bool RemoveMechanism(MechanismComponent mechanism)
{
DebugTools.AssertNotNull(mechanism);
if (!_mechanisms.Remove(mechanism))
{
return false;
}
OnRemoveMechanism(mechanism);
return true;
}
/// <summary>
/// Tries to remove the given <see cref="mechanism"/> from this
/// part and drops it at the specified coordinates.
/// </summary>
/// <param name="mechanism">The mechanism to remove.</param>
/// <param name="coordinates">The coordinates to drop it at.</param>
/// <returns>True if it was removed, false otherwise.</returns>
public bool RemoveMechanism(MechanismComponent mechanism, EntityCoordinates coordinates)
{
if (RemoveMechanism(mechanism))
{
_entMan.GetComponent<TransformComponent>(mechanism.Owner).Coordinates = coordinates;
return true;
}
return false;
}
/// <summary>
/// Tries to destroy the given <see cref="MechanismComponent"/> from
/// this part.
/// The mechanism won't be deleted if it is not in this body part.
/// </summary>
/// <returns>
/// True if the mechanism was in this body part and destroyed,
/// false otherwise.
/// </returns>
public bool DeleteMechanism(MechanismComponent mechanism)
{
DebugTools.AssertNotNull(mechanism);
if (!RemoveMechanism(mechanism))
{
return false;
}
_entMan.DeleteEntity(mechanism.Owner);
return true;
}
private void AddedToBody(SharedBodyComponent body)
{
_entMan.GetComponent<TransformComponent>(Owner).LocalRotation = 0;
_entMan.GetComponent<TransformComponent>(Owner).AttachParent(body.Owner);
OnAddedToBody(body);
foreach (var mechanism in _mechanisms)
{
_entMan.EventBus.RaiseLocalEvent(mechanism.Owner, new AddedToBodyEvent(body), true);
}
}
private void RemovedFromBody(SharedBodyComponent old)
{
if (!_entMan.GetComponent<TransformComponent>(Owner).Deleted)
{
_entMan.GetComponent<TransformComponent>(Owner).AttachToGridOrMap();
}
OnRemovedFromBody(old);
foreach (var mechanism in _mechanisms)
{
_entMan.EventBus.RaiseLocalEvent(mechanism.Owner, new RemovedFromBodyEvent(old), true);
}
}
protected virtual void OnAddedToBody(SharedBodyComponent body) { }
protected virtual void OnRemovedFromBody(SharedBodyComponent old) { }
/// <summary>
/// Gibs the body part.
/// </summary>
public virtual HashSet<EntityUid> Gib()
{
var gibs = new HashSet<EntityUid>();
foreach (var mechanism in _mechanisms)
{
gibs.Add(mechanism.Owner);
RemoveMechanism(mechanism);
}
return gibs;
}
}
[Serializable, NetSerializable]
public sealed class BodyPartComponentState : ComponentState
{
[NonSerialized] private List<MechanismComponent>? _mechanisms;
public readonly EntityUid[] MechanismIds;
public BodyPartComponentState(EntityUid[] mechanismIds)
{
MechanismIds = mechanismIds;
}
public List<MechanismComponent> Mechanisms(IEntityManager? entityManager = null)
{
if (_mechanisms != null)
{
return _mechanisms;
}
IoCManager.Resolve(ref entityManager);
var mechanisms = new List<MechanismComponent>(MechanismIds.Length);
foreach (var id in MechanismIds)
{
if (!entityManager.EntityExists(id))
{
continue;
}
if (!entityManager.TryGetComponent(id, out MechanismComponent? mechanism))
{
continue;
}
mechanisms.Add(mechanism);
}
return _mechanisms = mechanisms;
}
}
}