Files
tbd-station-14/Content.Shared/GameObjects/Components/ActionBlocking/SharedHandcuffComponent.cs
nuke a62935dab2 Handcuff system (#1831)
* Implemented most serverside logic

* All serverside cuff logic complete

* SFX, Clientside HUD stuff, Other logic.

* fffff

* Cuffs 1.0

* missing loc string

* Cuffs are stored in the balls now.

* Basic integrationtest

* Support stripping menu.

* rrr

* Fixes

* properties

* gun emoji

* fixes

* get rid of unused

* reeee

* Update Content.Shared/GameObjects/ContentNetIDs.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-25 14:54:23 +02:00

24 lines
674 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.GameObjects.Components.ActionBlocking
{
public class SharedHandcuffComponent : Component
{
public override string Name => "Handcuff";
public override uint? NetID => ContentNetIDs.HANDCUFFS;
[Serializable, NetSerializable]
protected sealed class HandcuffedComponentState : ComponentState
{
public string IconState { get; }
public HandcuffedComponentState(string iconState) : base(ContentNetIDs.HANDCUFFS)
{
IconState = iconState;
}
}
}
}