Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/Power/BatterySystem.cs
2021-02-02 12:20:24 +01:00

20 lines
499 B
C#

#nullable enable
using Content.Server.GameObjects.Components.Power;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class BatterySystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<BatteryComponent>())
{
comp.OnUpdate(frameTime);
}
}
}
}