#nullable enable using Content.Server.GameObjects.Components.Power; using JetBrains.Annotations; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] public class BatterySystem : EntitySystem { public override void Update(float frameTime) { foreach (var comp in ComponentManager.EntityQuery()) { comp.OnUpdate(frameTime); } } } }