Files
tbd-station-14/Content.Server/RatKing/RatKingSystem.cs
Vera Aguilera Puerto aa9281d667 Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 09:51:34 -05:00

94 lines
3.7 KiB
C#

using Content.Server.Actions;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Disease;
using Content.Server.Disease.Components;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Actions;
using Content.Shared.Atmos;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.RatKing
{
public sealed class RatKingSystem : EntitySystem
{
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ActionsSystem _action = default!;
[Dependency] private readonly DiseaseSystem _disease = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly TransformSystem _xform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RatKingComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<RatKingComponent, RatKingRaiseArmyActionEvent>(OnRaiseArmy);
SubscribeLocalEvent<RatKingComponent, RatKingDomainActionEvent>(OnDomain);
}
private void OnStartup(EntityUid uid, RatKingComponent component, ComponentStartup args)
{
_action.AddAction(uid, component.ActionRaiseArmy, null);
_action.AddAction(uid, component.ActionDomain, null);
}
/// <summary>
/// Summons an allied rat servant at the King, costing a small amount of hunger
/// </summary>
private void OnRaiseArmy(EntityUid uid, RatKingComponent component, RatKingRaiseArmyActionEvent args)
{
if (args.Handled)
return;
if (!TryComp<HungerComponent>(uid, out var hunger))
return;
//make sure the hunger doesn't go into the negatives
if (hunger.CurrentHunger < component.HungerPerArmyUse)
{
_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, Filter.Entities(uid));
return;
}
args.Handled = true;
hunger.CurrentHunger -= component.HungerPerArmyUse;
Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates); //spawn the little mouse boi
}
/// <summary>
/// uses hunger to release a specific amount of miasma into the air. This heals the rat king
/// and his servants through a specific metabolism.
/// </summary>
private void OnDomain(EntityUid uid, RatKingComponent component, RatKingDomainActionEvent args)
{
if (args.Handled)
return;
if (!TryComp<HungerComponent>(uid, out var hunger))
return;
//make sure the hunger doesn't go into the negatives
if (hunger.CurrentHunger < component.HungerPerDomainUse)
{
_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, Filter.Entities(uid));
return;
}
args.Handled = true;
hunger.CurrentHunger -= component.HungerPerDomainUse;
_popup.PopupEntity(Loc.GetString("rat-king-domain-popup"), uid, Filter.Pvs(uid));
var transform = Transform(uid);
var indices = _xform.GetGridOrMapTilePosition(uid, transform);
var tileMix = _atmos.GetTileMixture(transform.GridUid, transform.MapUid, indices, true);
tileMix?.AdjustMoles(Gas.Miasma, component.MolesMiasmaPerDomain);
}
}
public sealed class RatKingRaiseArmyActionEvent : InstantActionEvent { };
public sealed class RatKingDomainActionEvent : InstantActionEvent { };
};