* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
94 lines
3.7 KiB
C#
94 lines
3.7 KiB
C#
using Content.Server.Actions;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Disease;
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using Content.Server.Disease.Components;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Actions;
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using Content.Shared.Atmos;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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namespace Content.Server.RatKing
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{
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public sealed class RatKingSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly ActionsSystem _action = default!;
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[Dependency] private readonly DiseaseSystem _disease = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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[Dependency] private readonly TransformSystem _xform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RatKingComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<RatKingComponent, RatKingRaiseArmyActionEvent>(OnRaiseArmy);
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SubscribeLocalEvent<RatKingComponent, RatKingDomainActionEvent>(OnDomain);
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}
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private void OnStartup(EntityUid uid, RatKingComponent component, ComponentStartup args)
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{
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_action.AddAction(uid, component.ActionRaiseArmy, null);
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_action.AddAction(uid, component.ActionDomain, null);
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}
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/// <summary>
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/// Summons an allied rat servant at the King, costing a small amount of hunger
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/// </summary>
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private void OnRaiseArmy(EntityUid uid, RatKingComponent component, RatKingRaiseArmyActionEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp<HungerComponent>(uid, out var hunger))
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return;
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//make sure the hunger doesn't go into the negatives
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if (hunger.CurrentHunger < component.HungerPerArmyUse)
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{
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_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, Filter.Entities(uid));
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return;
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}
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args.Handled = true;
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hunger.CurrentHunger -= component.HungerPerArmyUse;
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Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates); //spawn the little mouse boi
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}
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/// <summary>
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/// uses hunger to release a specific amount of miasma into the air. This heals the rat king
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/// and his servants through a specific metabolism.
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/// </summary>
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private void OnDomain(EntityUid uid, RatKingComponent component, RatKingDomainActionEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp<HungerComponent>(uid, out var hunger))
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return;
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//make sure the hunger doesn't go into the negatives
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if (hunger.CurrentHunger < component.HungerPerDomainUse)
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{
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_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, Filter.Entities(uid));
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return;
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}
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args.Handled = true;
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hunger.CurrentHunger -= component.HungerPerDomainUse;
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_popup.PopupEntity(Loc.GetString("rat-king-domain-popup"), uid, Filter.Pvs(uid));
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var transform = Transform(uid);
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var indices = _xform.GetGridOrMapTilePosition(uid, transform);
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var tileMix = _atmos.GetTileMixture(transform.GridUid, transform.MapUid, indices, true);
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tileMix?.AdjustMoles(Gas.Miasma, component.MolesMiasmaPerDomain);
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}
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}
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public sealed class RatKingRaiseArmyActionEvent : InstantActionEvent { };
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public sealed class RatKingDomainActionEvent : InstantActionEvent { };
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};
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