* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
12 lines
249 B
C#
12 lines
249 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.DoAfter;
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/// <summary>
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/// Added to entities that are currently performing any doafters.
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/// </summary>
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[RegisterComponent]
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public sealed class ActiveDoAfterComponent : Component
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{
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}
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