* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using Content.Server.Nutrition.EntitySystems;
|
|
using Content.Shared.DoAfter;
|
|
using Content.Shared.FixedPoint;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.Audio;
|
|
|
|
namespace Content.Server.Nutrition.Components
|
|
{
|
|
[RegisterComponent]
|
|
[Access(typeof(DrinkSystem))]
|
|
public sealed class DrinkComponent : Component
|
|
{
|
|
[DataField("solution")]
|
|
public string SolutionName { get; set; } = DefaultSolutionName;
|
|
public const string DefaultSolutionName = "drink";
|
|
|
|
[DataField("useSound")]
|
|
public SoundSpecifier UseSound = new SoundPathSpecifier("/Audio/Items/drink.ogg");
|
|
|
|
[DataField("isOpen")]
|
|
internal bool DefaultToOpened;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public FixedPoint2 TransferAmount { get; [UsedImplicitly] private set; } = FixedPoint2.New(5);
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public bool Opened;
|
|
|
|
[DataField("openSounds")]
|
|
public SoundSpecifier OpenSounds = new SoundCollectionSpecifier("canOpenSounds");
|
|
|
|
[DataField("pressurized")]
|
|
public bool Pressurized;
|
|
|
|
[DataField("burstSound")]
|
|
public SoundSpecifier BurstSound = new SoundPathSpecifier("/Audio/Effects/flash_bang.ogg");
|
|
|
|
/// <summary>
|
|
/// How long it takes to drink this yourself.
|
|
/// </summary>
|
|
[DataField("delay")]
|
|
public float Delay = 1;
|
|
|
|
/// <summary>
|
|
/// This is how many seconds it takes to force feed someone this drink.
|
|
/// </summary>
|
|
[DataField("forceFeedDelay")]
|
|
public float ForceFeedDelay = 3;
|
|
}
|
|
}
|