Files
tbd-station-14/Content.Shared/Gravity/SharedGravitySystem.Shake.cs

62 lines
1.8 KiB
C#

namespace Content.Shared.Gravity;
public abstract partial class SharedGravitySystem
{
protected const float GravityKick = 100.0f;
protected const float ShakeCooldown = 0.2f;
private void InitializeShake()
{
SubscribeLocalEvent<GravityShakeComponent, EntityUnpausedEvent>(OnShakeUnpaused);
}
private void OnShakeUnpaused(EntityUid uid, GravityShakeComponent component, ref EntityUnpausedEvent args)
{
component.NextShake += args.PausedTime;
}
private void UpdateShake()
{
var curTime = Timing.CurTime;
var gravityQuery = GetEntityQuery<GravityComponent>();
var query = EntityQueryEnumerator<GravityShakeComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.NextShake <= curTime)
{
if (comp.ShakeTimes == 0 || !gravityQuery.TryGetComponent(uid, out var gravity))
{
RemCompDeferred<GravityShakeComponent>(uid);
continue;
}
ShakeGrid(uid, gravity);
comp.ShakeTimes--;
comp.NextShake += TimeSpan.FromSeconds(ShakeCooldown);
Dirty(comp);
}
}
}
public void StartGridShake(EntityUid uid, GravityComponent? gravity = null)
{
if (Terminating(uid))
return;
if (!Resolve(uid, ref gravity, false))
return;
if (!TryComp<GravityShakeComponent>(uid, out var shake))
{
shake = AddComp<GravityShakeComponent>(uid);
shake.NextShake = Timing.CurTime;
}
shake.ShakeTimes = 10;
Dirty(shake);
}
protected virtual void ShakeGrid(EntityUid uid, GravityComponent? comp = null) {}
}