Files
tbd-station-14/Content.Shared/GameObjects/Components/SharedMagicMirrorComponent.cs
Pieter-Jan Briers 56f1233967 Hair style improvements:
1. made the magic mirror actually reflect your current hair state when you open it.
2. Made magic mirror one window.
3. Use color sliders for magic mirror.
2020-01-15 14:28:46 +01:00

63 lines
1.9 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
public class SharedMagicMirrorComponent : Component
{
public override string Name => "MagicMirror";
[Serializable, NetSerializable]
public enum MagicMirrorUiKey
{
Key
}
[Serializable, NetSerializable]
public class HairSelectedMessage : BoundUserInterfaceMessage
{
public readonly string HairName;
public readonly bool IsFacialHair;
public HairSelectedMessage(string name, bool isFacialHair)
{
HairName = name;
IsFacialHair = isFacialHair;
}
}
[Serializable, NetSerializable]
public class HairColorSelectedMessage : BoundUserInterfaceMessage
{
public (byte r, byte g, byte b) HairColor;
public readonly bool IsFacialHair;
public HairColorSelectedMessage((byte r, byte g, byte b) color, bool isFacialHair)
{
HairColor = color;
IsFacialHair = isFacialHair;
}
}
[Serializable, NetSerializable]
public class MagicMirrorInitialDataMessage : BoundUserInterfaceMessage
{
public readonly Color HairColor;
public readonly Color FacialHairColor;
public readonly string HairName;
public readonly string FacialHairName;
public MagicMirrorInitialDataMessage(Color hairColor, Color facialHairColor, string hairName, string facialHairName)
{
HairColor = hairColor;
FacialHairColor = facialHairColor;
HairName = hairName;
FacialHairName = facialHairName;
}
}
}
}