* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
15 lines
497 B
C#
15 lines
497 B
C#
namespace Content.Shared.EntityEffects;
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public abstract partial class EventEntityEffectCondition<T> : EntityEffectCondition where T : EventEntityEffectCondition<T>
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{
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public override bool Condition(EntityEffectBaseArgs args)
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{
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if (this is not T type)
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return false;
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var evt = new CheckEntityEffectConditionEvent<T> { Condition = type, Args = args };
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args.EntityManager.EventBus.RaiseEvent(EventSource.Local, ref evt);
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return evt.Result;
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}
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}
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