Co-authored-by: ScarKy0 <scarky0@onet.eu> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
17 lines
604 B
C#
17 lines
604 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Traits.Assorted;
|
|
|
|
/// <summary>
|
|
/// This component is used for the Hemophilia Trait, it reduces the passive bleed stack reduction amount so entities with it bleed for longer.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
public sealed partial class HemophiliaComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// What multiplier should be applied to the BleedReduction when an entity bleeds?
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public float HemophiliaBleedReductionMultiplier = 0.33f;
|
|
}
|