using Robust.Shared.GameStates;
namespace Content.Shared.Traits.Assorted;
///
/// This component is used for the Hemophilia Trait, it reduces the passive bleed stack reduction amount so entities with it bleed for longer.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class HemophiliaComponent : Component
{
///
/// What multiplier should be applied to the BleedReduction when an entity bleeds?
///
[DataField, AutoNetworkedField]
public float HemophiliaBleedReductionMultiplier = 0.33f;
}