Files
tbd-station-14/Content.Shared/Atmos/Components/GasTankComponent.cs
Perry Fraser a0544fdbf2 Make gas tank UI a bit more network-happy (#38184)
* fix: network gas tank output pressure

* fix: don't overwrite gas tank output pressure during editing
2025-06-21 11:06:49 +02:00

121 lines
3.5 KiB
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Atmos.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class GasTankComponent : Component, IGasMixtureHolder
{
public const float MaxExplosionRange = 26f;
private const float DefaultLowPressure = 0f;
private const float DefaultOutputPressure = Atmospherics.OneAtmosphere;
public int Integrity = 3;
public bool IsLowPressure => Air.Pressure <= TankLowPressure;
[DataField]
public SoundSpecifier RuptureSound = new SoundPathSpecifier("/Audio/Effects/spray.ogg");
[DataField]
public SoundSpecifier? ConnectSound =
new SoundPathSpecifier("/Audio/Effects/internals.ogg")
{
Params = AudioParams.Default.WithVolume(5f),
};
[DataField]
public SoundSpecifier? DisconnectSound;
// Cancel toggles sounds if we re-toggle again.
public EntityUid? ConnectStream;
public EntityUid? DisconnectStream;
[DataField]
public GasMixture Air { get; set; } = new();
/// <summary>
/// Pressure at which tank should be considered 'low' such as for internals.
/// </summary>
[DataField]
public float TankLowPressure = DefaultLowPressure;
/// <summary>
/// Distributed pressure.
/// </summary>
[DataField, AutoNetworkedField]
public float OutputPressure = DefaultOutputPressure;
/// <summary>
/// The maximum allowed output pressure.
/// </summary>
[DataField]
public float MaxOutputPressure = 3 * DefaultOutputPressure;
/// <summary>
/// Tank is connected to internals.
/// </summary>
[ViewVariables]
public bool IsConnected => User != null;
[DataField, AutoNetworkedField]
public EntityUid? User;
/// <summary>
/// True if this entity was recently moved out of a container. This might have been a hand -> inventory
/// transfer, or it might have been the user dropping the tank. This indicates the tank needs to be checked.
/// </summary>
[ViewVariables]
public bool CheckUser;
/// <summary>
/// Pressure at which tanks start leaking.
/// </summary>
[DataField]
public float TankLeakPressure = 30 * Atmospherics.OneAtmosphere;
/// <summary>
/// Pressure at which tank spills all contents into atmosphere.
/// </summary>
[DataField]
public float TankRupturePressure = 40 * Atmospherics.OneAtmosphere;
/// <summary>
/// Base 3x3 explosion.
/// </summary>
[DataField]
public float TankFragmentPressure = 50 * Atmospherics.OneAtmosphere;
/// <summary>
/// Increases explosion for each scale kPa above threshold.
/// </summary>
[DataField]
public float TankFragmentScale = 2.25f * Atmospherics.OneAtmosphere;
[DataField]
public EntProtoId ToggleAction = "ActionToggleInternals";
[DataField, AutoNetworkedField]
public EntityUid? ToggleActionEntity;
/// <summary>
/// Valve to release gas from tank
/// </summary>
[DataField, AutoNetworkedField]
public bool IsValveOpen;
/// <summary>
/// Gas release rate in L/s
/// </summary>
[DataField, AutoNetworkedField]
public float ValveOutputRate = 100f;
[DataField]
public SoundSpecifier ValveSound =
new SoundCollectionSpecifier("valveSqueak")
{
Params = AudioParams.Default.WithVolume(-5f),
};
}