* add supercritical sounds for flesh anomaly and shadow anomaly * fix attribution yml * use sound collections, add TWO -- count em TWO tech anomaly supercrit sounds. * add sound for present anomaly * wrong soundcollection for flesh * actually add the present anomaly sound... * add fire anom sound * add gravity anomaly supercritical sound * add electric anomaly supercritical sound * add bluespace anomaly supercritical and explosion sound * add ice anomaly supercritical sound * add fluid anomaly supercritical sound * fix busted link * typo * add floral supercritical sound, fix typos * Add supercritical sounds to injected anomalies * add rock anomaly supercritical sound * supercritical sound follows the entity, important for injected anomalies * make the rock crit rumble a little less subtle at the start * use CC0 freesound alternatives where available * New pyro anomaly sound by GonTar * New sounds by GonTar. Change AnomalyComponent so that you can change the length of supercritical properly in the prototype. * oopsie, forgot the traps * use TimeSpan for duration
11 KiB
11 KiB