Files
tbd-station-14/Content.Server/Administration/UI/EditSolutionsEui.cs
Cojoke ef1fadf275 Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem

* guap

* More fixes

* Wait you can do that?

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-09-02 13:26:04 +02:00

65 lines
2.2 KiB
C#

using Content.Server.Administration.Systems;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.EUI;
using Content.Shared.Administration;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Eui;
using Content.Shared.Chemistry.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.Timing;
namespace Content.Server.Administration.UI
{
/// <summary>
/// Admin Eui for displaying and editing the reagents in a solution.
/// </summary>
[UsedImplicitly]
public sealed class EditSolutionsEui : BaseEui
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
public readonly EntityUid Target;
public EditSolutionsEui(EntityUid entity)
{
IoCManager.InjectDependencies(this);
_solutionContainerSystem = _entityManager.System<SharedSolutionContainerSystem>();
Target = entity;
}
public override void Opened()
{
base.Opened();
StateDirty();
}
public override void Closed()
{
base.Closed();
_entityManager.System<AdminVerbSystem>().OnEditSolutionsEuiClosed(Player, this);
}
public override EuiStateBase GetNewState()
{
List<(string Name, NetEntity Solution)>? netSolutions;
if (_entityManager.TryGetComponent(Target, out SolutionContainerManagerComponent? container) && container.Containers.Count > 0)
{
netSolutions = new();
foreach (var (name, solution) in _solutionContainerSystem.EnumerateSolutions((Target, container)))
{
if (name is null || !_entityManager.TryGetNetEntity(solution, out var netSolution))
continue;
netSolutions.Add((name, netSolution.Value));
}
}
else
netSolutions = null;
return new EditSolutionsEuiState(_entityManager.GetNetEntity(Target), netSolutions, _gameTiming.CurTick);
}
}
}