* Cleanup PuddleTest * Cleanup GravityGridTest * Cleanup PowerTest * Cleanup SaveLoadMapTest * Cleanup Body tests * Cleanup ContainerOcclusionTest * Cleanup AirlockTest * Cleanup DamageableTest * Cleanup EntityTest * Cleanup FluidSpillTest * Cleanup FollowerSystemTest * Cleanup HandCuffTest * Cleanup InteractionSystemTests * Cleanup InRangeUnobstructed * Cleanup SimplePredictReconcileTest * Cleanup PostMapInitTest * Cleanup SalvageTest * Cleanup SaveLoadSaveTest * Cleanup ShuttleTest * Cleanup MaterialArbitrageTest * Cleanup PrototypeSaveTest * Fix ShuttleTest * Bunch of small ones * Move JobTests to Station directory * More small fixes * Cleanup InteractionTest.Helpers Had to change a method signature, so some callers were modified too. * Missed one
66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
using Content.Server.GameTicking;
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using Content.Server.GameTicking.Commands;
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using Content.Shared.CCVar;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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namespace Content.IntegrationTests.Tests.Commands
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{
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[TestFixture]
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[TestOf(typeof(RestartRoundNowCommand))]
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public sealed class RestartRoundNowTest
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{
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[Test]
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[TestCase(true)]
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[TestCase(false)]
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public async Task RestartRoundAfterStart(bool lobbyEnabled)
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{
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await using var pair = await PoolManager.GetServerClient(new PoolSettings
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{
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DummyTicker = false,
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Dirty = true
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});
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var server = pair.Server;
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var configManager = server.ResolveDependency<IConfigurationManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var gameTicker = entityManager.System<GameTicker>();
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await pair.RunTicksSync(5);
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GameTick tickBeforeRestart = default;
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await server.WaitAssertion(() =>
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{
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Assert.That(configManager.GetCVar(CCVars.GameLobbyEnabled), Is.EqualTo(false));
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configManager.SetCVar(CCVars.GameLobbyEnabled, lobbyEnabled);
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Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
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tickBeforeRestart = entityManager.CurrentTick;
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gameTicker.RestartRound();
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if (lobbyEnabled)
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{
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Assert.That(gameTicker.RunLevel, Is.Not.EqualTo(GameRunLevel.InRound));
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}
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});
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await pair.RunTicksSync(15);
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await server.WaitAssertion(() =>
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{
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var tickAfterRestart = entityManager.CurrentTick;
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Assert.That(tickBeforeRestart, Is.LessThan(tickAfterRestart));
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});
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await pair.RunTicksSync(5);
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await pair.CleanReturnAsync();
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}
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}
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}
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