Files
tbd-station-14/Content.Client/EscapeMenuOwner.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

89 lines
2.5 KiB
C#

using Content.Client.State;
using Content.Client.UserInterface;
using Robust.Client.Console;
using Robust.Client.Input;
using Robust.Client.State;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
namespace Content.Client
{
internal sealed class EscapeMenuOwner : IEscapeMenuOwner
{
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
private EscapeMenu? _escapeMenu;
public void Initialize()
{
_stateManager.OnStateChanged += StateManagerOnOnStateChanged;
_gameHud.EscapeButtonToggled += _setOpenValue;
}
private void StateManagerOnOnStateChanged(StateChangedEventArgs obj)
{
if (obj.NewState is GameScreenBase)
{
// Switched TO GameScreen.
_escapeMenu = new EscapeMenu(_consoleHost);
_escapeMenu.OnClose += () => _gameHud.EscapeButtonDown = false;
_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu,
InputCmdHandler.FromDelegate(_ => Enabled()));
}
else if (obj.OldState is GameScreenBase)
{
// Switched FROM GameScreen.
_escapeMenu?.Dispose();
_escapeMenu = null;
_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu, null);
}
}
private void Enabled()
{
if (_escapeMenu != null && _escapeMenu.IsOpen)
{
if (_escapeMenu.IsAtFront())
{
_setOpenValue(false);
}
else
{
_escapeMenu.MoveToFront();
}
}
else
{
_setOpenValue(true);
}
}
private void _setOpenValue(bool value)
{
if (value)
{
_gameHud.EscapeButtonDown = true;
_escapeMenu?.OpenCentered();
}
else
{
_gameHud.EscapeButtonDown = false;
_escapeMenu?.Close();
}
}
}
public interface IEscapeMenuOwner
{
void Initialize();
}
}