* Basic TEG start. Connects via node group. * Basic TEG test map * Sensor monitoring basics, TEG circulator flow * Basic power generation (it doesn't work) * More sensor monitoring work * Battery (SMES) monitoring system. * Sensor monitoring fixes Make it work properly when mapped. * Test map improvements * Revise TEG power output mechanism. Now uses a fixed supplier with a custom ramping system. * TEG test map fixes * Make air alarms and pumps open UI on activate. * Clean up thermo machines power switch. Removed separate Enabled bool from the component that always matched the power receiver's state. This enables adding a PowerSwitch component to give us alt click/verb menu. * TEG but now fancy * Make sensor monitoring console obviously WiP to mappers. * Vending machine sound, because of course. * Terrible, terrible graph background color * Examine improvements for the TEG. * Account for electrical power when equalizing gas mixtures. * Get rid of the TegCirculatorArrow logic. Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component. Thanks Julian. * Put big notice of "not ready, here's why" on the sensor monitoring console. * TryGetComponent -> TryComp * Lol there's a HideContextMenu tag * Test fixes * Guidebook for TEG Fixed rotation on GuideEntityEmbed not working correctly. Added Margin property to GuideEntityEmbed * Make TEG power bar default to invisible. So it doesn't appear in the guidebook and spawn menu.
46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Power.Components;
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namespace Content.Server.SensorMonitoring;
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public sealed class BatterySensorSystem : EntitySystem
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{
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public const string DeviceNetworkCommandSyncData = "bat_sync_data";
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[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<BatterySensorComponent, DeviceNetworkPacketEvent>(PacketReceived);
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}
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private void PacketReceived(EntityUid uid, BatterySensorComponent component, DeviceNetworkPacketEvent args)
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{
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if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? cmd))
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return;
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switch (cmd)
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{
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case DeviceNetworkCommandSyncData:
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var battery = Comp<BatteryComponent>(uid);
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var netBattery = Comp<PowerNetworkBatteryComponent>(uid);
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var payload = new NetworkPayload
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{
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[DeviceNetworkConstants.Command] = DeviceNetworkCommandSyncData,
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[DeviceNetworkCommandSyncData] = new BatterySensorData(
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battery.Charge,
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battery.MaxCharge,
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netBattery.CurrentReceiving,
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netBattery.MaxChargeRate,
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netBattery.CurrentSupply,
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netBattery.MaxSupply)
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};
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_deviceNetwork.QueuePacket(uid, args.SenderAddress, payload);
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break;
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}
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}
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}
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