33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Chat.Managers;
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using Content.Server.Projectiles;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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namespace Content.Server.ParticleAccelerator.EntitySystems;
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public sealed partial class ParticleAcceleratorSystem : EntitySystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] private readonly ProjectileSystem _projectileSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeControlBoxSystem();
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InitializePartSystem();
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InitializePowerBoxSystem();
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}
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}
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