* Initial * Cleanup a bunch of things * some changes dunno * RequireAnchored * a * stuff * more work * Lots of progress * delete pipe visualizer * a * b * pipenet and pipenode cleanup * Fixes * Adds GasValve * Adds GasMiner * Fix stuff, maybe? * More fixes * Ignored components on the client * Adds thermomachine behavior, change a bunch of stuff * Remove Anchored * some work, but it's shitcode * significantly more ECS * ECS AtmosDevices * Cleanup * fix appearance * when the pipe direction is sus * Gas tanks and canisters * pipe anchoring and stuff * coding is my passion * Unsafe pipes take longer to unanchor * turns out we're no longer using eris canisters * Gas canister inserted tank appearance, improvements * Work on a bunch of appearances * Scrubber appearance * Reorganize AtmosphereSystem.Piping into a bunch of different systems * Appearance for vent/scrubber/pump turns off when leaving atmosphere * ThermoMachine appearance * Cleanup gas tanks * Remove passive gate unused imports * remove old canister UI functionality * PipeNode environment air, make everything use AssumeAir instead of merging manually * a * Reorganize atmos to follow new structure * ????? * Canister UI, restructure client * Restructure shared * Fix build tho * listen, at least the canister UI works entirely... * fix build : ) * Atmos device prototypes have names and descriptions * gas canister ui slider doesn't jitter * trinary prototypes * sprite for miners * ignore components * fix YAML * Fix port system doing useless thing * Fix build * fix thinking moment * fix build again because * canister direction * pipenode is a word * GasTank Air will throw on invalid states * fix build.... * Unhardcode volume pump thresholds * Volume pump and filter take time into account * Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event * Gas tank node volume is set by initial mixtuer * I love node container
33 lines
883 B
C#
33 lines
883 B
C#
using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Atmos
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{
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[TestFixture]
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[TestOf(typeof(Atmospherics))]
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public class ConstantsTest : ContentIntegrationTest
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{
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[Test]
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public async Task TotalGasesTest()
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{
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var server = StartServerDummyTicker();
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await server.WaitIdleAsync();
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server.Post(() =>
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{
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var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
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Assert.That(atmosSystem.Gases.Count(), Is.EqualTo(Atmospherics.TotalNumberOfGases));
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Assert.That(Enum.GetValues(typeof(Gas)).Length, Is.EqualTo(Atmospherics.TotalNumberOfGases));
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});
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}
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}
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}
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