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tbd-station-14/Content.Shared/Morgue/Components/EntityStorageLayingDownOverrideComponent.cs
2025-08-21 16:49:50 -07:00

11 lines
359 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Morgue.Components;
/// <summary>
/// Makes an entity storage only accept entities that are laying down.
/// This is true for mobs that are crit, dead or crawling.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class EntityStorageLayingDownOverrideComponent : Component;