11 lines
359 B
C#
11 lines
359 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Morgue.Components;
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/// <summary>
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/// Makes an entity storage only accept entities that are laying down.
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/// This is true for mobs that are crit, dead or crawling.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class EntityStorageLayingDownOverrideComponent : Component;
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