* Act * Adds Jaunt ECS and related prototypes * Adds jaunt sounds * Adds enter and exit sound support to polymorphs * Updates jaunt description * Adds jaunt action sprite and changes jaunt polymorph to use it * Adds Jaunt and upgrade to the wizard grimoire * Makes base mob jaunt parent off of incorporeal and basemob, adds blue ghost sprite for ethereal jaunt * Update Resources/Locale/en-US/store/spellbook-catalog.ftl Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Resources/Prototypes/Entities/Mobs/Player/jaunt_mobs.yml Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Polymorph/PolymorphPrototype.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Polymorph/PolymorphPrototype.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * removes meta changes * removes other meta changes * adds context menu and a description to basemobjaunt * comments for jaunt component and adds on component shutdown method * Update Content.Shared/Jaunt/JauntComponent.cs * Update Content.Shared/Jaunt/JauntComponent.cs * Update Content.Shared/Jaunt/JauntComponent.cs * Update Resources/Prototypes/Catalog/spellbook_catalog.yml --------- Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
27 lines
741 B
C#
27 lines
741 B
C#
using Content.Shared.Actions;
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namespace Content.Shared.Jaunt;
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public sealed class JauntSystem : EntitySystem
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{
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<JauntComponent, MapInitEvent>(OnInit);
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SubscribeLocalEvent<JauntComponent, ComponentShutdown>(OnShutdown);
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}
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private void OnInit(Entity<JauntComponent> ent, ref MapInitEvent args)
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{
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_actions.AddAction(ent.Owner, ref ent.Comp.Action, ent.Comp.JauntAction);
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}
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private void OnShutdown(Entity<JauntComponent> ent, ref ComponentShutdown args)
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{
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_actions.RemoveAction(ent.Owner, ent.Comp.Action);
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}
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}
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