Files
tbd-station-14/Content.Server/Power/NodeGroups/BasePowerNet.cs
metalgearsloth bd69fc612a Predicted internals (#33800)
* Predicted gas pumps

I wanted to try out atmos and first thing I found.

* a

* Atmos device prediction

- Canisters
- Tanks
- Internals

AirMixes aren't predicted so nothing on that front but all the UIs should be a lot closer.

* Remove details range

* Gas tank prediction

* Even more sweeping changes

* Alerts

* rehg

* Popup fix

* Fix merge conflicts

* Fix

* Review
2025-05-02 18:22:29 +10:00

64 lines
2.3 KiB
C#

using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Power.Pow3r;
using Content.Shared.NodeContainer;
using Robust.Shared.Utility;
namespace Content.Server.Power.NodeGroups;
public abstract class BasePowerNet<TNetType> : BaseNetConnectorNodeGroup<TNetType>, IBasePowerNet
where TNetType : IBasePowerNet
{
[ViewVariables] public readonly List<PowerConsumerComponent> Consumers = new();
[ViewVariables] public readonly List<PowerSupplierComponent> Suppliers = new();
public PowerNetSystem PowerNetSystem = default!;
[ViewVariables]
public PowerState.Network NetworkNode { get; } = new();
public override void Initialize(Node sourceNode, IEntityManager entMan)
{
base.Initialize(sourceNode, entMan);
PowerNetSystem = entMan.EntitySysManager.GetEntitySystem<PowerNetSystem>();
}
public bool IsConnectedNetwork => NodeCount > 1;
public void AddConsumer(PowerConsumerComponent consumer)
{
DebugTools.Assert(consumer.NetworkLoad.LinkedNetwork == default);
consumer.NetworkLoad.LinkedNetwork = default;
Consumers.Add(consumer);
QueueNetworkReconnect();
}
public void RemoveConsumer(PowerConsumerComponent consumer)
{
// Linked network can be default if it was re-connected twice in one tick.
DebugTools.Assert(consumer.NetworkLoad.LinkedNetwork == default || consumer.NetworkLoad.LinkedNetwork == NetworkNode.Id);
consumer.NetworkLoad.LinkedNetwork = default;
Consumers.Remove(consumer);
QueueNetworkReconnect();
}
public void AddSupplier(PowerSupplierComponent supplier)
{
DebugTools.Assert(supplier.NetworkSupply.LinkedNetwork == default);
supplier.NetworkSupply.LinkedNetwork = default;
Suppliers.Add(supplier);
QueueNetworkReconnect();
}
public void RemoveSupplier(PowerSupplierComponent supplier)
{
// Linked network can be default if it was re-connected twice in one tick.
DebugTools.Assert(supplier.NetworkSupply.LinkedNetwork == default || supplier.NetworkSupply.LinkedNetwork == NetworkNode.Id);
supplier.NetworkSupply.LinkedNetwork = default;
Suppliers.Remove(supplier);
QueueNetworkReconnect();
}
public abstract void QueueNetworkReconnect();
}