* ok basic shit * second part * pretend it isn't real it can't hurt you. * 👁️ 👁️ * shadowcommander review
328 lines
13 KiB
C#
328 lines
13 KiB
C#
using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Popups;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Timing;
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using Content.Shared.Weapons.Melee;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Fluids.EntitySystems;
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/// <inheritdoc/>
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public sealed class AbsorbentSystem : SharedAbsorbentSystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly PopupSystem _popups = default!;
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[Dependency] private readonly PuddleSystem _puddleSystem = default!;
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[Dependency] private readonly SharedMeleeWeaponSystem _melee = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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[Dependency] private readonly MapSystem _mapSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AbsorbentComponent, ComponentInit>(OnAbsorbentInit);
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SubscribeLocalEvent<AbsorbentComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<AbsorbentComponent, UserActivateInWorldEvent>(OnActivateInWorld);
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SubscribeLocalEvent<AbsorbentComponent, SolutionContainerChangedEvent>(OnAbsorbentSolutionChange);
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}
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private void OnAbsorbentInit(EntityUid uid, AbsorbentComponent component, ComponentInit args)
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{
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// TODO: I know dirty on init but no prediction moment.
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UpdateAbsorbent(uid, component);
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}
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private void OnAbsorbentSolutionChange(EntityUid uid, AbsorbentComponent component, ref SolutionContainerChangedEvent args)
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{
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UpdateAbsorbent(uid, component);
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}
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private void UpdateAbsorbent(EntityUid uid, AbsorbentComponent component)
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{
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if (!_solutionContainerSystem.TryGetSolution(uid, AbsorbentComponent.SolutionName, out _, out var solution))
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return;
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var oldProgress = component.Progress.ShallowClone();
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component.Progress.Clear();
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var water = solution.GetTotalPrototypeQuantity(PuddleSystem.EvaporationReagents);
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if (water > FixedPoint2.Zero)
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{
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component.Progress[solution.GetColorWithOnly(_prototype, PuddleSystem.EvaporationReagents)] = water.Float();
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}
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var otherColor = solution.GetColorWithout(_prototype, PuddleSystem.EvaporationReagents);
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var other = (solution.Volume - water).Float();
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if (other > 0f)
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{
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component.Progress[otherColor] = other;
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}
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var remainder = solution.AvailableVolume;
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if (remainder > FixedPoint2.Zero)
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{
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component.Progress[Color.DarkGray] = remainder.Float();
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}
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if (component.Progress.Equals(oldProgress))
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return;
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Dirty(uid, component);
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}
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private void OnActivateInWorld(EntityUid uid, AbsorbentComponent component, UserActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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Mop(uid, args.Target, uid, component);
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args.Handled = true;
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}
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private void OnAfterInteract(EntityUid uid, AbsorbentComponent component, AfterInteractEvent args)
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{
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if (!args.CanReach || args.Handled || args.Target == null)
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return;
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Mop(args.User, args.Target.Value, args.Used, component);
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args.Handled = true;
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}
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public void Mop(EntityUid user, EntityUid target, EntityUid used, AbsorbentComponent component)
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{
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if (!_solutionContainerSystem.TryGetSolution(used, AbsorbentComponent.SolutionName, out var absorberSoln))
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return;
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if (TryComp<UseDelayComponent>(used, out var useDelay)
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&& _useDelay.IsDelayed((used, useDelay)))
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return;
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// If it's a puddle try to grab from
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if (!TryPuddleInteract(user, used, target, component, useDelay, absorberSoln.Value))
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{
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// If it's refillable try to transfer
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if (!TryRefillableInteract(user, used, target, component, useDelay, absorberSoln.Value))
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return;
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}
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}
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/// <summary>
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/// Logic for an absorbing entity interacting with a refillable.
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/// </summary>
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private bool TryRefillableInteract(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, UseDelayComponent? useDelay, Entity<SolutionComponent> absorbentSoln)
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{
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if (!TryComp(target, out RefillableSolutionComponent? refillable))
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return false;
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if (!_solutionContainerSystem.TryGetRefillableSolution((target, refillable, null), out var refillableSoln, out var refillableSolution))
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return false;
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if (refillableSolution.Volume <= 0)
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{
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// Target empty - only transfer absorbent contents into refillable
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if (!TryTransferFromAbsorbentToRefillable(user, used, target, component, absorbentSoln, refillableSoln.Value))
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return false;
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}
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else
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{
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// Target non-empty - do a two-way transfer
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if (!TryTwoWayAbsorbentRefillableTransfer(user, used, target, component, absorbentSoln, refillableSoln.Value))
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return false;
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}
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_audio.PlayPvs(component.TransferSound, target);
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if (useDelay != null)
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_useDelay.TryResetDelay((used, useDelay));
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return true;
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}
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/// <summary>
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/// Logic for an transferring solution from absorber to an empty refillable.
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/// </summary>
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private bool TryTransferFromAbsorbentToRefillable(
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EntityUid user,
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EntityUid used,
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EntityUid target,
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AbsorbentComponent component,
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Entity<SolutionComponent> absorbentSoln,
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Entity<SolutionComponent> refillableSoln)
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{
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var absorbentSolution = absorbentSoln.Comp.Solution;
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if (absorbentSolution.Volume <= 0)
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-target-container-empty", ("target", target)), user, user);
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return false;
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}
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var refillableSolution = refillableSoln.Comp.Solution;
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var transferAmount = component.PickupAmount < refillableSolution.AvailableVolume ?
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component.PickupAmount :
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refillableSolution.AvailableVolume;
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if (transferAmount <= 0)
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-full", ("used", used)), used, user);
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return false;
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}
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// Prioritize transferring non-evaporatives if absorbent has any
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var contaminants = _solutionContainerSystem.SplitSolutionWithout(absorbentSoln, transferAmount, PuddleSystem.EvaporationReagents);
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if (contaminants.Volume > 0)
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{
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_solutionContainerSystem.TryAddSolution(refillableSoln, contaminants);
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}
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else
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{
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var evaporatives = _solutionContainerSystem.SplitSolution(absorbentSoln, transferAmount);
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_solutionContainerSystem.TryAddSolution(refillableSoln, evaporatives);
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}
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return true;
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}
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/// <summary>
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/// Logic for an transferring contaminants to a non-empty refillable & reabsorbing water if any available.
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/// </summary>
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private bool TryTwoWayAbsorbentRefillableTransfer(
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EntityUid user,
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EntityUid used,
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EntityUid target,
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AbsorbentComponent component,
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Entity<SolutionComponent> absorbentSoln,
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Entity<SolutionComponent> refillableSoln)
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{
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var contaminantsFromAbsorbent = _solutionContainerSystem.SplitSolutionWithout(absorbentSoln, component.PickupAmount, PuddleSystem.EvaporationReagents);
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var absorbentSolution = absorbentSoln.Comp.Solution;
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if (contaminantsFromAbsorbent.Volume == FixedPoint2.Zero && absorbentSolution.AvailableVolume == FixedPoint2.Zero)
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{
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// Nothing to transfer to refillable and no room to absorb anything extra
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_popups.PopupEntity(Loc.GetString("mopping-system-puddle-space", ("used", used)), user, user);
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// We can return cleanly because nothing was split from absorbent solution
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return false;
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}
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var waterPulled = component.PickupAmount < absorbentSolution.AvailableVolume ?
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component.PickupAmount :
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absorbentSolution.AvailableVolume;
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var refillableSolution = refillableSoln.Comp.Solution;
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var waterFromRefillable = refillableSolution.SplitSolutionWithOnly(waterPulled, PuddleSystem.EvaporationReagents);
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_solutionContainerSystem.UpdateChemicals(refillableSoln);
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if (waterFromRefillable.Volume == FixedPoint2.Zero && contaminantsFromAbsorbent.Volume == FixedPoint2.Zero)
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{
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// Nothing to transfer in either direction
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_popups.PopupEntity(Loc.GetString("mopping-system-target-container-empty-water", ("target", target)), user, user);
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// We can return cleanly because nothing was split from refillable solution
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return false;
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}
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var anyTransferOccurred = false;
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if (waterFromRefillable.Volume > FixedPoint2.Zero)
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{
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// transfer water to absorbent
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_solutionContainerSystem.TryAddSolution(absorbentSoln, waterFromRefillable);
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anyTransferOccurred = true;
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}
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if (contaminantsFromAbsorbent.Volume > 0)
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{
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if (refillableSolution.AvailableVolume <= 0)
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-full", ("used", target)), user, user);
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}
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else
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{
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// transfer as much contaminants to refillable as will fit
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var contaminantsForRefillable = contaminantsFromAbsorbent.SplitSolution(refillableSolution.AvailableVolume);
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_solutionContainerSystem.TryAddSolution(refillableSoln, contaminantsForRefillable);
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anyTransferOccurred = true;
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}
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// absorb everything that did not fit in the refillable back by the absorbent
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_solutionContainerSystem.TryAddSolution(absorbentSoln, contaminantsFromAbsorbent);
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}
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return anyTransferOccurred;
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}
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/// <summary>
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/// Logic for an absorbing entity interacting with a puddle.
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/// </summary>
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private bool TryPuddleInteract(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent absorber, UseDelayComponent? useDelay, Entity<SolutionComponent> absorberSoln)
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{
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if (!TryComp(target, out PuddleComponent? puddle))
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return false;
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if (!_solutionContainerSystem.ResolveSolution(target, puddle.SolutionName, ref puddle.Solution, out var puddleSolution) || puddleSolution.Volume <= 0)
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return false;
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// Check if the puddle has any non-evaporative reagents
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if (_puddleSystem.CanFullyEvaporate(puddleSolution))
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-puddle-evaporate", ("target", target)), user, user);
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return true;
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}
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// Check if we have any evaporative reagents on our absorber to transfer
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var absorberSolution = absorberSoln.Comp.Solution;
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var available = absorberSolution.GetTotalPrototypeQuantity(PuddleSystem.EvaporationReagents);
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// No material
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if (available == FixedPoint2.Zero)
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{
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_popups.PopupEntity(Loc.GetString("mopping-system-no-water", ("used", used)), user, user);
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return true;
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}
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var transferMax = absorber.PickupAmount;
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var transferAmount = available > transferMax ? transferMax : available;
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var puddleSplit = puddleSolution.SplitSolutionWithout(transferAmount, PuddleSystem.EvaporationReagents);
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var absorberSplit = absorberSolution.SplitSolutionWithOnly(puddleSplit.Volume, PuddleSystem.EvaporationReagents);
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// Do tile reactions first
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var transform = Transform(target);
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var gridUid = transform.GridUid;
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if (TryComp(gridUid, out MapGridComponent? mapGrid))
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{
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var tileRef = _mapSystem.GetTileRef(gridUid.Value, mapGrid, transform.Coordinates);
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_puddleSystem.DoTileReactions(tileRef, absorberSplit);
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}
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_solutionContainerSystem.AddSolution(puddle.Solution.Value, absorberSplit);
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_solutionContainerSystem.AddSolution(absorberSoln, puddleSplit);
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_audio.PlayPvs(absorber.PickupSound, target);
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if (useDelay != null)
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_useDelay.TryResetDelay((used, useDelay));
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var userXform = Transform(user);
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var targetPos = _transform.GetWorldPosition(target);
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var localPos = _transform.GetInvWorldMatrix(userXform).Transform(targetPos);
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localPos = userXform.LocalRotation.RotateVec(localPos);
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_melee.DoLunge(user, used, Angle.Zero, localPos, null, false);
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return true;
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}
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}
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