using Content.Server.Chemistry.Containers.EntitySystems; using Content.Server.Popups; using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.EntitySystems; using Content.Shared.FixedPoint; using Content.Shared.Fluids; using Content.Shared.Fluids.Components; using Content.Shared.Interaction; using Content.Shared.Timing; using Content.Shared.Weapons.Melee; using Robust.Server.Audio; using Robust.Server.GameObjects; using Robust.Shared.Map.Components; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Server.Fluids.EntitySystems; /// public sealed class AbsorbentSystem : SharedAbsorbentSystem { [Dependency] private readonly IPrototypeManager _prototype = default!; [Dependency] private readonly AudioSystem _audio = default!; [Dependency] private readonly PopupSystem _popups = default!; [Dependency] private readonly PuddleSystem _puddleSystem = default!; [Dependency] private readonly SharedMeleeWeaponSystem _melee = default!; [Dependency] private readonly SharedTransformSystem _transform = default!; [Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!; [Dependency] private readonly UseDelaySystem _useDelay = default!; [Dependency] private readonly MapSystem _mapSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnAbsorbentInit); SubscribeLocalEvent(OnAfterInteract); SubscribeLocalEvent(OnActivateInWorld); SubscribeLocalEvent(OnAbsorbentSolutionChange); } private void OnAbsorbentInit(EntityUid uid, AbsorbentComponent component, ComponentInit args) { // TODO: I know dirty on init but no prediction moment. UpdateAbsorbent(uid, component); } private void OnAbsorbentSolutionChange(EntityUid uid, AbsorbentComponent component, ref SolutionContainerChangedEvent args) { UpdateAbsorbent(uid, component); } private void UpdateAbsorbent(EntityUid uid, AbsorbentComponent component) { if (!_solutionContainerSystem.TryGetSolution(uid, AbsorbentComponent.SolutionName, out _, out var solution)) return; var oldProgress = component.Progress.ShallowClone(); component.Progress.Clear(); var water = solution.GetTotalPrototypeQuantity(PuddleSystem.EvaporationReagents); if (water > FixedPoint2.Zero) { component.Progress[solution.GetColorWithOnly(_prototype, PuddleSystem.EvaporationReagents)] = water.Float(); } var otherColor = solution.GetColorWithout(_prototype, PuddleSystem.EvaporationReagents); var other = (solution.Volume - water).Float(); if (other > 0f) { component.Progress[otherColor] = other; } var remainder = solution.AvailableVolume; if (remainder > FixedPoint2.Zero) { component.Progress[Color.DarkGray] = remainder.Float(); } if (component.Progress.Equals(oldProgress)) return; Dirty(uid, component); } private void OnActivateInWorld(EntityUid uid, AbsorbentComponent component, UserActivateInWorldEvent args) { if (args.Handled) return; Mop(uid, args.Target, uid, component); args.Handled = true; } private void OnAfterInteract(EntityUid uid, AbsorbentComponent component, AfterInteractEvent args) { if (!args.CanReach || args.Handled || args.Target == null) return; Mop(args.User, args.Target.Value, args.Used, component); args.Handled = true; } public void Mop(EntityUid user, EntityUid target, EntityUid used, AbsorbentComponent component) { if (!_solutionContainerSystem.TryGetSolution(used, AbsorbentComponent.SolutionName, out var absorberSoln)) return; if (TryComp(used, out var useDelay) && _useDelay.IsDelayed((used, useDelay))) return; // If it's a puddle try to grab from if (!TryPuddleInteract(user, used, target, component, useDelay, absorberSoln.Value)) { // If it's refillable try to transfer if (!TryRefillableInteract(user, used, target, component, useDelay, absorberSoln.Value)) return; } } /// /// Logic for an absorbing entity interacting with a refillable. /// private bool TryRefillableInteract(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, UseDelayComponent? useDelay, Entity absorbentSoln) { if (!TryComp(target, out RefillableSolutionComponent? refillable)) return false; if (!_solutionContainerSystem.TryGetRefillableSolution((target, refillable, null), out var refillableSoln, out var refillableSolution)) return false; if (refillableSolution.Volume <= 0) { // Target empty - only transfer absorbent contents into refillable if (!TryTransferFromAbsorbentToRefillable(user, used, target, component, absorbentSoln, refillableSoln.Value)) return false; } else { // Target non-empty - do a two-way transfer if (!TryTwoWayAbsorbentRefillableTransfer(user, used, target, component, absorbentSoln, refillableSoln.Value)) return false; } _audio.PlayPvs(component.TransferSound, target); if (useDelay != null) _useDelay.TryResetDelay((used, useDelay)); return true; } /// /// Logic for an transferring solution from absorber to an empty refillable. /// private bool TryTransferFromAbsorbentToRefillable( EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, Entity absorbentSoln, Entity refillableSoln) { var absorbentSolution = absorbentSoln.Comp.Solution; if (absorbentSolution.Volume <= 0) { _popups.PopupEntity(Loc.GetString("mopping-system-target-container-empty", ("target", target)), user, user); return false; } var refillableSolution = refillableSoln.Comp.Solution; var transferAmount = component.PickupAmount < refillableSolution.AvailableVolume ? component.PickupAmount : refillableSolution.AvailableVolume; if (transferAmount <= 0) { _popups.PopupEntity(Loc.GetString("mopping-system-full", ("used", used)), used, user); return false; } // Prioritize transferring non-evaporatives if absorbent has any var contaminants = _solutionContainerSystem.SplitSolutionWithout(absorbentSoln, transferAmount, PuddleSystem.EvaporationReagents); if (contaminants.Volume > 0) { _solutionContainerSystem.TryAddSolution(refillableSoln, contaminants); } else { var evaporatives = _solutionContainerSystem.SplitSolution(absorbentSoln, transferAmount); _solutionContainerSystem.TryAddSolution(refillableSoln, evaporatives); } return true; } /// /// Logic for an transferring contaminants to a non-empty refillable & reabsorbing water if any available. /// private bool TryTwoWayAbsorbentRefillableTransfer( EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, Entity absorbentSoln, Entity refillableSoln) { var contaminantsFromAbsorbent = _solutionContainerSystem.SplitSolutionWithout(absorbentSoln, component.PickupAmount, PuddleSystem.EvaporationReagents); var absorbentSolution = absorbentSoln.Comp.Solution; if (contaminantsFromAbsorbent.Volume == FixedPoint2.Zero && absorbentSolution.AvailableVolume == FixedPoint2.Zero) { // Nothing to transfer to refillable and no room to absorb anything extra _popups.PopupEntity(Loc.GetString("mopping-system-puddle-space", ("used", used)), user, user); // We can return cleanly because nothing was split from absorbent solution return false; } var waterPulled = component.PickupAmount < absorbentSolution.AvailableVolume ? component.PickupAmount : absorbentSolution.AvailableVolume; var refillableSolution = refillableSoln.Comp.Solution; var waterFromRefillable = refillableSolution.SplitSolutionWithOnly(waterPulled, PuddleSystem.EvaporationReagents); _solutionContainerSystem.UpdateChemicals(refillableSoln); if (waterFromRefillable.Volume == FixedPoint2.Zero && contaminantsFromAbsorbent.Volume == FixedPoint2.Zero) { // Nothing to transfer in either direction _popups.PopupEntity(Loc.GetString("mopping-system-target-container-empty-water", ("target", target)), user, user); // We can return cleanly because nothing was split from refillable solution return false; } var anyTransferOccurred = false; if (waterFromRefillable.Volume > FixedPoint2.Zero) { // transfer water to absorbent _solutionContainerSystem.TryAddSolution(absorbentSoln, waterFromRefillable); anyTransferOccurred = true; } if (contaminantsFromAbsorbent.Volume > 0) { if (refillableSolution.AvailableVolume <= 0) { _popups.PopupEntity(Loc.GetString("mopping-system-full", ("used", target)), user, user); } else { // transfer as much contaminants to refillable as will fit var contaminantsForRefillable = contaminantsFromAbsorbent.SplitSolution(refillableSolution.AvailableVolume); _solutionContainerSystem.TryAddSolution(refillableSoln, contaminantsForRefillable); anyTransferOccurred = true; } // absorb everything that did not fit in the refillable back by the absorbent _solutionContainerSystem.TryAddSolution(absorbentSoln, contaminantsFromAbsorbent); } return anyTransferOccurred; } /// /// Logic for an absorbing entity interacting with a puddle. /// private bool TryPuddleInteract(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent absorber, UseDelayComponent? useDelay, Entity absorberSoln) { if (!TryComp(target, out PuddleComponent? puddle)) return false; if (!_solutionContainerSystem.ResolveSolution(target, puddle.SolutionName, ref puddle.Solution, out var puddleSolution) || puddleSolution.Volume <= 0) return false; // Check if the puddle has any non-evaporative reagents if (_puddleSystem.CanFullyEvaporate(puddleSolution)) { _popups.PopupEntity(Loc.GetString("mopping-system-puddle-evaporate", ("target", target)), user, user); return true; } // Check if we have any evaporative reagents on our absorber to transfer var absorberSolution = absorberSoln.Comp.Solution; var available = absorberSolution.GetTotalPrototypeQuantity(PuddleSystem.EvaporationReagents); // No material if (available == FixedPoint2.Zero) { _popups.PopupEntity(Loc.GetString("mopping-system-no-water", ("used", used)), user, user); return true; } var transferMax = absorber.PickupAmount; var transferAmount = available > transferMax ? transferMax : available; var puddleSplit = puddleSolution.SplitSolutionWithout(transferAmount, PuddleSystem.EvaporationReagents); var absorberSplit = absorberSolution.SplitSolutionWithOnly(puddleSplit.Volume, PuddleSystem.EvaporationReagents); // Do tile reactions first var transform = Transform(target); var gridUid = transform.GridUid; if (TryComp(gridUid, out MapGridComponent? mapGrid)) { var tileRef = _mapSystem.GetTileRef(gridUid.Value, mapGrid, transform.Coordinates); _puddleSystem.DoTileReactions(tileRef, absorberSplit); } _solutionContainerSystem.AddSolution(puddle.Solution.Value, absorberSplit); _solutionContainerSystem.AddSolution(absorberSoln, puddleSplit); _audio.PlayPvs(absorber.PickupSound, target); if (useDelay != null) _useDelay.TryResetDelay((used, useDelay)); var userXform = Transform(user); var targetPos = _transform.GetWorldPosition(target); var localPos = _transform.GetInvWorldMatrix(userXform).Transform(targetPos); localPos = userXform.LocalRotation.RotateVec(localPos); _melee.DoLunge(user, used, Angle.Zero, localPos, null, false); return true; } }