24 lines
751 B
C#
24 lines
751 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Station.Components;
|
|
|
|
/// <summary>
|
|
/// Stores core information about a station, namely its config and associated grids.
|
|
/// All station entities will have this component.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStationSystem))]
|
|
public sealed partial class StationDataComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The game map prototype, if any, associated with this station.
|
|
/// </summary>
|
|
[DataField]
|
|
public StationConfig? StationConfig;
|
|
|
|
/// <summary>
|
|
/// List of all grids this station is part of.
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public HashSet<EntityUid> Grids = new();
|
|
}
|