Files
tbd-station-14/Content.Shared/FingerprintReader/FingerprintReaderSystem.cs
ScarKy0 a16504fa42 Tearable Deliveries V2 (#36815)
* Add new fields to DeliveryComponent for #36636

* Setting the baseSpesoPenalty for currently available deliveries

* Small fixes

* Basic delivery penalization

* Penalty and reward multiplier calculation in place

Also fixes an issue in SharedCargoSystem when opening a delivery in dev server due to trying to allocate cargo twice.

* Calling penalty no longer happens on opening

* Extract multiplier getting

* Removing unused include

* Changing method description. \n\n Not actually sure what I meant by the first one

* Localising default delivery messages

* Unused include removal

* init or smth

* minor tweaks

* I KEEP MERGE CONFLICTING MYSELF

* comments

* no icon

* slight increase

* slarti changes

* forgot

* stuffs

* yippee

* Locn't

* doc

* partial review

* message

* review

* pain

* stuff

---------

Co-authored-by: Lmorgan89 <billsmith116@gmail.com>
2025-04-24 21:47:46 +02:00

101 lines
3.5 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.Forensics.Components;
using Content.Shared.Inventory;
using Content.Shared.Popups;
using JetBrains.Annotations;
namespace Content.Shared.FingerprintReader;
// TODO: This has a lot of overlap with the AccessReaderSystem, maybe merge them in the future?
public sealed class FingerprintReaderSystem : EntitySystem
{
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
/// <summary>
/// Checks if the given user has fingerprint access to the target entity.
/// </summary>
/// <param name="target">The target entity.</param>
/// <param name="user">User trying to gain access.</param>
/// <returns>True if access was granted, otherwise false.</returns>
[PublicAPI]
public bool IsAllowed(Entity<FingerprintReaderComponent?> target, EntityUid user, bool showPopup = true)
{
if (!Resolve(target, ref target.Comp, false))
return true;
if (target.Comp.AllowedFingerprints.Count == 0)
return true;
// Check for gloves first
if (!target.Comp.IgnoreGloves && TryGetBlockingGloves(user, out var gloves))
{
if (target.Comp.FailGlovesPopup != null && showPopup)
_popup.PopupClient(Loc.GetString(target.Comp.FailGlovesPopup, ("blocker", gloves)), target, user);
return false;
}
// Check fingerprint match
if (!TryComp<FingerprintComponent>(user, out var fingerprint) || fingerprint.Fingerprint == null ||
!target.Comp.AllowedFingerprints.Contains(fingerprint.Fingerprint))
{
if (target.Comp.FailPopup != null && showPopup)
_popup.PopupClient(Loc.GetString(target.Comp.FailPopup), target, user);
return false;
}
return true;
}
/// <summary>
/// Gets the blocking gloves of a user. Gloves count as blocking if they hide fingerprints.
/// </summary>
/// <param name="user">Entity wearing the gloves.</param>
/// <param name="blocker">The returned gloves, if they exist.</param>
/// <returns>True if blocking gloves were found, otherwise False.</returns>
[PublicAPI]
public bool TryGetBlockingGloves(EntityUid user, [NotNullWhen(true)] out EntityUid? blocker)
{
blocker = null;
if (_inventory.TryGetSlotEntity(user, "gloves", out var gloves) && HasComp<FingerprintMaskComponent>(gloves))
{
blocker = gloves;
return true;
}
return false;
}
/// <summary>
/// Sets the allowed fingerprints for a fingerprint reader
/// </summary>
[PublicAPI]
public void SetAllowedFingerprints(Entity<FingerprintReaderComponent> target, HashSet<string> fingerprints)
{
target.Comp.AllowedFingerprints = fingerprints;
Dirty(target);
}
/// <summary>
/// Adds an allowed fingerprint to a fingerprint reader
/// </summary>
[PublicAPI]
public void AddAllowedFingerprint(Entity<FingerprintReaderComponent> target, string fingerprint)
{
target.Comp.AllowedFingerprints.Add(fingerprint);
Dirty(target);
}
/// <summary>
/// Removes an allowed fingerprint from a fingerprint reader
/// </summary>
[PublicAPI]
public void RemoveAllowedFingerprint(Entity<FingerprintReaderComponent> target, string fingerprint)
{
target.Comp.AllowedFingerprints.Remove(fingerprint);
Dirty(target);
}
}