* Non-accessed local variable * Merge cast and type checks. * StringComparison.Ordinal added for better culture support * Supposed code improvement in launcher. Remove unused code. * Update ExplosionHelper.cs Unintentional change. * Optimized Import * Add Robust.Shared.Utility import where it was deleted * Other random suggestion * Improve my comment
14 lines
241 B
C#
14 lines
241 B
C#
using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Power
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{
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[Serializable, NetSerializable]
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public enum ChargeState
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{
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Still,
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Charging,
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Discharging,
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}
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}
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