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tbd-station-14/Content.Server/GameObjects/Components/Items/DebugEquipComponent.cs
2021-02-04 17:44:49 +01:00

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C#
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using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Items
{
/// <summary>
/// Pops up a message when equipped / unequipped (including hands).
/// For debugging purposes.
/// </summary>
[RegisterComponent]
public class DebugEquipComponent : Component, IEquipped, IEquippedHand, IUnequipped, IUnequippedHand
{
public override string Name => "DebugEquip";
void IEquipped.Equipped(EquippedEventArgs eventArgs)
{
eventArgs.User.PopupMessage("equipped " + Owner.Name);
}
void IEquippedHand.EquippedHand(EquippedHandEventArgs eventArgs)
{
eventArgs.User.PopupMessage("equipped hand " + Owner.Name);
}
void IUnequipped.Unequipped(UnequippedEventArgs eventArgs)
{
eventArgs.User.PopupMessage("unequipped " + Owner.Name);
}
void IUnequippedHand.UnequippedHand(UnequippedHandEventArgs eventArgs)
{
eventArgs.User.PopupMessage("unequipped hand" + Owner.Name);
}
}
}