* Cleanup surgery classes * Add DoAfter to surgery * Consolidate doafter, break on user and target move * Ignore biological surgery data component on the client * Apply suggestions from code review Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Use a stringbuilder for surgery descriptions Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
374 lines
12 KiB
C#
374 lines
12 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.EntitySystems.DoAfter;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Body.Surgery;
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using Content.Shared.Interfaces;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using static Content.Shared.GameObjects.Components.Body.Surgery.ISurgeryData;
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namespace Content.Server.GameObjects.Components.Body.Surgery
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{
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/// <summary>
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/// Data class representing the surgery state of a biological entity.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(ISurgeryData))]
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public class BiologicalSurgeryDataComponent : Component, ISurgeryData
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{
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public override string Name => "BiologicalSurgeryData";
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private readonly HashSet<IMechanism> _disconnectedOrgans = new();
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private bool SkinOpened { get; set; }
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private bool SkinRetracted { get; set; }
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private bool VesselsClamped { get; set; }
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public IBodyPart? Parent => Owner.GetComponentOrNull<IBodyPart>();
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public BodyPartType? ParentType => Parent?.PartType;
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private void AddDisconnectedOrgan(IMechanism mechanism)
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{
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if (_disconnectedOrgans.Add(mechanism))
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{
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Dirty();
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}
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}
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private void RemoveDisconnectedOrgan(IMechanism mechanism)
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{
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if (_disconnectedOrgans.Remove(mechanism))
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{
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Dirty();
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}
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}
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private async Task<bool> SurgeryDoAfter(IEntity performer)
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{
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if (!performer.HasComponent<DoAfterComponent>())
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{
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return true;
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}
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var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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var target = Parent?.Body?.Owner ?? Owner;
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var args = new DoAfterEventArgs(performer, 3, target: target)
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{
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BreakOnUserMove = true,
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BreakOnTargetMove = true
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};
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return await doAfterSystem.DoAfter(args) == DoAfterStatus.Finished;
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}
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private bool HasIncisionNotClamped()
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{
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return SkinOpened && !VesselsClamped;
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}
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private bool HasClampedIncisionNotRetracted()
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{
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return SkinOpened && VesselsClamped && !SkinRetracted;
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}
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private bool HasFullyOpenIncision()
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{
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return SkinOpened && VesselsClamped && SkinRetracted;
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}
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public string GetDescription()
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{
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if (Parent == null)
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{
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return string.Empty;
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}
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var toReturn = new StringBuilder();
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if (HasIncisionNotClamped())
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{
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toReturn.Append(Loc.GetString("The skin on {0:their} {1} has an incision, but it is prone to bleeding.",
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Owner, Parent.Name));
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}
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else if (HasClampedIncisionNotRetracted())
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{
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toReturn.AppendLine(Loc.GetString("The skin on {0:their} {1} has an incision, but it is not retracted.",
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Owner, Parent.Name));
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}
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else if (HasFullyOpenIncision())
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{
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toReturn.AppendLine(Loc.GetString("There is an incision on {0:their} {1}.\n", Owner, Parent.Name));
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foreach (var mechanism in _disconnectedOrgans)
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{
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toReturn.AppendLine(Loc.GetString("{0:their} {1} is loose.", Owner, mechanism.Name));
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}
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}
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return toReturn.ToString();
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}
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public bool CanAddMechanism(IMechanism mechanism)
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{
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return Parent != null &&
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SkinOpened &&
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VesselsClamped &&
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SkinRetracted;
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}
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public bool CanAttachBodyPart(IBodyPart part)
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{
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return Parent != null;
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// TODO BODY if a part is disconnected, you should have to do some surgery to allow another body part to be attached.
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}
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public SurgeryAction? GetSurgeryStep(SurgeryType toolType)
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{
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if (Parent == null)
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{
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return null;
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}
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if (toolType == SurgeryType.Amputation)
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{
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return RemoveBodyPartSurgery;
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}
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if (!SkinOpened)
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{
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// Case: skin is normal.
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if (toolType == SurgeryType.Incision)
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{
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return OpenSkinSurgery;
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}
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}
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else if (!VesselsClamped)
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{
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// Case: skin is opened, but not clamped.
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switch (toolType)
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{
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case SurgeryType.VesselCompression:
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return ClampVesselsSurgery;
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case SurgeryType.Cauterization:
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return CauterizeIncisionSurgery;
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}
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}
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else if (!SkinRetracted)
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{
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// Case: skin is opened and clamped, but not retracted.
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switch (toolType)
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{
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case SurgeryType.Retraction:
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return RetractSkinSurgery;
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case SurgeryType.Cauterization:
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return CauterizeIncisionSurgery;
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}
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}
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else
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{
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// Case: skin is fully open.
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if (Parent.Mechanisms.Count > 0 &&
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toolType == SurgeryType.VesselCompression)
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{
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if (_disconnectedOrgans.Except(Parent.Mechanisms).Count() != 0 ||
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Parent.Mechanisms.Except(_disconnectedOrgans).Count() != 0)
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{
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return LoosenOrganSurgery;
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}
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}
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if (_disconnectedOrgans.Count > 0 && toolType == SurgeryType.Incision)
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{
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return RemoveOrganSurgery;
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}
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if (toolType == SurgeryType.Cauterization)
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{
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return CauterizeIncisionSurgery;
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}
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}
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return null;
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}
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public bool CheckSurgery(SurgeryType toolType)
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{
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return GetSurgeryStep(toolType) != null;
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}
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public bool PerformSurgery(SurgeryType surgeryType, IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
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{
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var step = GetSurgeryStep(surgeryType);
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if (step == null)
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{
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return false;
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}
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step(container, surgeon, performer);
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return true;
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}
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private async void OpenSkinSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
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{
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if (Parent == null)
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{
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return;
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}
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performer.PopupMessage(Loc.GetString("Cut open the skin..."));
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if (await SurgeryDoAfter(performer))
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{
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SkinOpened = true;
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}
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}
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private async void ClampVesselsSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
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{
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if (Parent == null) return;
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performer.PopupMessage(Loc.GetString("Clamp the vessels..."));
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if (await SurgeryDoAfter(performer))
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{
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VesselsClamped = true;
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}
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}
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private async void RetractSkinSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
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{
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if (Parent == null) return;
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performer.PopupMessage(Loc.GetString("Retracting the skin..."));
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if (await SurgeryDoAfter(performer))
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{
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SkinRetracted = true;
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}
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}
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private async void CauterizeIncisionSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
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{
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if (Parent == null) return;
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performer.PopupMessage(Loc.GetString("Cauterizing the incision..."));
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if (await SurgeryDoAfter(performer))
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{
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SkinOpened = false;
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VesselsClamped = false;
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SkinRetracted = false;
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}
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}
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private void LoosenOrganSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
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{
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if (Parent == null) return;
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if (Parent.Mechanisms.Count <= 0) return;
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var toSend = new List<IMechanism>();
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foreach (var mechanism in Parent.Mechanisms)
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{
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if (!_disconnectedOrgans.Contains(mechanism))
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{
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toSend.Add(mechanism);
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}
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}
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if (toSend.Count > 0)
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{
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surgeon.RequestMechanism(toSend, LoosenOrganSurgeryCallback);
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}
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}
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private async void LoosenOrganSurgeryCallback(IMechanism? target, IBodyPartContainer container, ISurgeon surgeon,
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IEntity performer)
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{
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if (Parent == null || target == null || !Parent.Mechanisms.Contains(target))
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{
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return;
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}
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performer.PopupMessage(Loc.GetString("Loosening the organ..."));
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if (!performer.HasComponent<DoAfterComponent>())
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{
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AddDisconnectedOrgan(target);
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return;
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}
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if (await SurgeryDoAfter(performer))
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{
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AddDisconnectedOrgan(target);
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}
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}
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private void RemoveOrganSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
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{
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if (Parent == null) return;
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if (_disconnectedOrgans.Count <= 0)
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{
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return;
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}
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if (_disconnectedOrgans.Count == 1)
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{
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RemoveOrganSurgeryCallback(_disconnectedOrgans.First(), container, surgeon, performer);
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}
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else
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{
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surgeon.RequestMechanism(_disconnectedOrgans, RemoveOrganSurgeryCallback);
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}
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}
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private async void RemoveOrganSurgeryCallback(IMechanism? target, IBodyPartContainer container, ISurgeon surgeon,
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IEntity performer)
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{
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if (Parent == null || target == null || !Parent.Mechanisms.Contains(target))
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{
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return;
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}
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performer.PopupMessage(Loc.GetString("Removing the organ..."));
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if (!performer.HasComponent<DoAfterComponent>())
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{
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Parent.RemoveMechanism(target, performer.Transform.Coordinates);
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RemoveDisconnectedOrgan(target);
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return;
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}
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if (await SurgeryDoAfter(performer))
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{
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Parent.RemoveMechanism(target, performer.Transform.Coordinates);
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RemoveDisconnectedOrgan(target);
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}
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}
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private async void RemoveBodyPartSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
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{
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if (Parent == null) return;
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if (container is not IBody body) return;
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performer.PopupMessage(Loc.GetString("Sawing off the limb!"));
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if (await SurgeryDoAfter(performer))
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{
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body.RemovePart(Parent);
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}
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}
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}
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}
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