#nullable enable
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Body.Surgery;
using Content.Shared.Interfaces;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using static Content.Shared.GameObjects.Components.Body.Surgery.ISurgeryData;
namespace Content.Server.GameObjects.Components.Body.Surgery
{
///
/// Data class representing the surgery state of a biological entity.
///
[RegisterComponent]
[ComponentReference(typeof(ISurgeryData))]
public class BiologicalSurgeryDataComponent : Component, ISurgeryData
{
public override string Name => "BiologicalSurgeryData";
private readonly HashSet _disconnectedOrgans = new();
private bool SkinOpened { get; set; }
private bool SkinRetracted { get; set; }
private bool VesselsClamped { get; set; }
public IBodyPart? Parent => Owner.GetComponentOrNull();
public BodyPartType? ParentType => Parent?.PartType;
private void AddDisconnectedOrgan(IMechanism mechanism)
{
if (_disconnectedOrgans.Add(mechanism))
{
Dirty();
}
}
private void RemoveDisconnectedOrgan(IMechanism mechanism)
{
if (_disconnectedOrgans.Remove(mechanism))
{
Dirty();
}
}
private async Task SurgeryDoAfter(IEntity performer)
{
if (!performer.HasComponent())
{
return true;
}
var doAfterSystem = EntitySystem.Get();
var target = Parent?.Body?.Owner ?? Owner;
var args = new DoAfterEventArgs(performer, 3, target: target)
{
BreakOnUserMove = true,
BreakOnTargetMove = true
};
return await doAfterSystem.DoAfter(args) == DoAfterStatus.Finished;
}
private bool HasIncisionNotClamped()
{
return SkinOpened && !VesselsClamped;
}
private bool HasClampedIncisionNotRetracted()
{
return SkinOpened && VesselsClamped && !SkinRetracted;
}
private bool HasFullyOpenIncision()
{
return SkinOpened && VesselsClamped && SkinRetracted;
}
public string GetDescription()
{
if (Parent == null)
{
return string.Empty;
}
var toReturn = new StringBuilder();
if (HasIncisionNotClamped())
{
toReturn.Append(Loc.GetString("The skin on {0:their} {1} has an incision, but it is prone to bleeding.",
Owner, Parent.Name));
}
else if (HasClampedIncisionNotRetracted())
{
toReturn.AppendLine(Loc.GetString("The skin on {0:their} {1} has an incision, but it is not retracted.",
Owner, Parent.Name));
}
else if (HasFullyOpenIncision())
{
toReturn.AppendLine(Loc.GetString("There is an incision on {0:their} {1}.\n", Owner, Parent.Name));
foreach (var mechanism in _disconnectedOrgans)
{
toReturn.AppendLine(Loc.GetString("{0:their} {1} is loose.", Owner, mechanism.Name));
}
}
return toReturn.ToString();
}
public bool CanAddMechanism(IMechanism mechanism)
{
return Parent != null &&
SkinOpened &&
VesselsClamped &&
SkinRetracted;
}
public bool CanAttachBodyPart(IBodyPart part)
{
return Parent != null;
// TODO BODY if a part is disconnected, you should have to do some surgery to allow another body part to be attached.
}
public SurgeryAction? GetSurgeryStep(SurgeryType toolType)
{
if (Parent == null)
{
return null;
}
if (toolType == SurgeryType.Amputation)
{
return RemoveBodyPartSurgery;
}
if (!SkinOpened)
{
// Case: skin is normal.
if (toolType == SurgeryType.Incision)
{
return OpenSkinSurgery;
}
}
else if (!VesselsClamped)
{
// Case: skin is opened, but not clamped.
switch (toolType)
{
case SurgeryType.VesselCompression:
return ClampVesselsSurgery;
case SurgeryType.Cauterization:
return CauterizeIncisionSurgery;
}
}
else if (!SkinRetracted)
{
// Case: skin is opened and clamped, but not retracted.
switch (toolType)
{
case SurgeryType.Retraction:
return RetractSkinSurgery;
case SurgeryType.Cauterization:
return CauterizeIncisionSurgery;
}
}
else
{
// Case: skin is fully open.
if (Parent.Mechanisms.Count > 0 &&
toolType == SurgeryType.VesselCompression)
{
if (_disconnectedOrgans.Except(Parent.Mechanisms).Count() != 0 ||
Parent.Mechanisms.Except(_disconnectedOrgans).Count() != 0)
{
return LoosenOrganSurgery;
}
}
if (_disconnectedOrgans.Count > 0 && toolType == SurgeryType.Incision)
{
return RemoveOrganSurgery;
}
if (toolType == SurgeryType.Cauterization)
{
return CauterizeIncisionSurgery;
}
}
return null;
}
public bool CheckSurgery(SurgeryType toolType)
{
return GetSurgeryStep(toolType) != null;
}
public bool PerformSurgery(SurgeryType surgeryType, IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
{
var step = GetSurgeryStep(surgeryType);
if (step == null)
{
return false;
}
step(container, surgeon, performer);
return true;
}
private async void OpenSkinSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
{
if (Parent == null)
{
return;
}
performer.PopupMessage(Loc.GetString("Cut open the skin..."));
if (await SurgeryDoAfter(performer))
{
SkinOpened = true;
}
}
private async void ClampVesselsSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
{
if (Parent == null) return;
performer.PopupMessage(Loc.GetString("Clamp the vessels..."));
if (await SurgeryDoAfter(performer))
{
VesselsClamped = true;
}
}
private async void RetractSkinSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
{
if (Parent == null) return;
performer.PopupMessage(Loc.GetString("Retracting the skin..."));
if (await SurgeryDoAfter(performer))
{
SkinRetracted = true;
}
}
private async void CauterizeIncisionSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
{
if (Parent == null) return;
performer.PopupMessage(Loc.GetString("Cauterizing the incision..."));
if (await SurgeryDoAfter(performer))
{
SkinOpened = false;
VesselsClamped = false;
SkinRetracted = false;
}
}
private void LoosenOrganSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
{
if (Parent == null) return;
if (Parent.Mechanisms.Count <= 0) return;
var toSend = new List();
foreach (var mechanism in Parent.Mechanisms)
{
if (!_disconnectedOrgans.Contains(mechanism))
{
toSend.Add(mechanism);
}
}
if (toSend.Count > 0)
{
surgeon.RequestMechanism(toSend, LoosenOrganSurgeryCallback);
}
}
private async void LoosenOrganSurgeryCallback(IMechanism? target, IBodyPartContainer container, ISurgeon surgeon,
IEntity performer)
{
if (Parent == null || target == null || !Parent.Mechanisms.Contains(target))
{
return;
}
performer.PopupMessage(Loc.GetString("Loosening the organ..."));
if (!performer.HasComponent())
{
AddDisconnectedOrgan(target);
return;
}
if (await SurgeryDoAfter(performer))
{
AddDisconnectedOrgan(target);
}
}
private void RemoveOrganSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
{
if (Parent == null) return;
if (_disconnectedOrgans.Count <= 0)
{
return;
}
if (_disconnectedOrgans.Count == 1)
{
RemoveOrganSurgeryCallback(_disconnectedOrgans.First(), container, surgeon, performer);
}
else
{
surgeon.RequestMechanism(_disconnectedOrgans, RemoveOrganSurgeryCallback);
}
}
private async void RemoveOrganSurgeryCallback(IMechanism? target, IBodyPartContainer container, ISurgeon surgeon,
IEntity performer)
{
if (Parent == null || target == null || !Parent.Mechanisms.Contains(target))
{
return;
}
performer.PopupMessage(Loc.GetString("Removing the organ..."));
if (!performer.HasComponent())
{
Parent.RemoveMechanism(target, performer.Transform.Coordinates);
RemoveDisconnectedOrgan(target);
return;
}
if (await SurgeryDoAfter(performer))
{
Parent.RemoveMechanism(target, performer.Transform.Coordinates);
RemoveDisconnectedOrgan(target);
}
}
private async void RemoveBodyPartSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer)
{
if (Parent == null) return;
if (container is not IBody body) return;
performer.PopupMessage(Loc.GetString("Sawing off the limb!"));
if (await SurgeryDoAfter(performer))
{
body.RemovePart(Parent);
}
}
}
}