#nullable enable using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Content.Server.GameObjects.EntitySystems.DoAfter; using Content.Shared.GameObjects.Components.Body; using Content.Shared.GameObjects.Components.Body.Mechanism; using Content.Shared.GameObjects.Components.Body.Part; using Content.Shared.GameObjects.Components.Body.Surgery; using Content.Shared.Interfaces; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Localization; using static Content.Shared.GameObjects.Components.Body.Surgery.ISurgeryData; namespace Content.Server.GameObjects.Components.Body.Surgery { /// /// Data class representing the surgery state of a biological entity. /// [RegisterComponent] [ComponentReference(typeof(ISurgeryData))] public class BiologicalSurgeryDataComponent : Component, ISurgeryData { public override string Name => "BiologicalSurgeryData"; private readonly HashSet _disconnectedOrgans = new(); private bool SkinOpened { get; set; } private bool SkinRetracted { get; set; } private bool VesselsClamped { get; set; } public IBodyPart? Parent => Owner.GetComponentOrNull(); public BodyPartType? ParentType => Parent?.PartType; private void AddDisconnectedOrgan(IMechanism mechanism) { if (_disconnectedOrgans.Add(mechanism)) { Dirty(); } } private void RemoveDisconnectedOrgan(IMechanism mechanism) { if (_disconnectedOrgans.Remove(mechanism)) { Dirty(); } } private async Task SurgeryDoAfter(IEntity performer) { if (!performer.HasComponent()) { return true; } var doAfterSystem = EntitySystem.Get(); var target = Parent?.Body?.Owner ?? Owner; var args = new DoAfterEventArgs(performer, 3, target: target) { BreakOnUserMove = true, BreakOnTargetMove = true }; return await doAfterSystem.DoAfter(args) == DoAfterStatus.Finished; } private bool HasIncisionNotClamped() { return SkinOpened && !VesselsClamped; } private bool HasClampedIncisionNotRetracted() { return SkinOpened && VesselsClamped && !SkinRetracted; } private bool HasFullyOpenIncision() { return SkinOpened && VesselsClamped && SkinRetracted; } public string GetDescription() { if (Parent == null) { return string.Empty; } var toReturn = new StringBuilder(); if (HasIncisionNotClamped()) { toReturn.Append(Loc.GetString("The skin on {0:their} {1} has an incision, but it is prone to bleeding.", Owner, Parent.Name)); } else if (HasClampedIncisionNotRetracted()) { toReturn.AppendLine(Loc.GetString("The skin on {0:their} {1} has an incision, but it is not retracted.", Owner, Parent.Name)); } else if (HasFullyOpenIncision()) { toReturn.AppendLine(Loc.GetString("There is an incision on {0:their} {1}.\n", Owner, Parent.Name)); foreach (var mechanism in _disconnectedOrgans) { toReturn.AppendLine(Loc.GetString("{0:their} {1} is loose.", Owner, mechanism.Name)); } } return toReturn.ToString(); } public bool CanAddMechanism(IMechanism mechanism) { return Parent != null && SkinOpened && VesselsClamped && SkinRetracted; } public bool CanAttachBodyPart(IBodyPart part) { return Parent != null; // TODO BODY if a part is disconnected, you should have to do some surgery to allow another body part to be attached. } public SurgeryAction? GetSurgeryStep(SurgeryType toolType) { if (Parent == null) { return null; } if (toolType == SurgeryType.Amputation) { return RemoveBodyPartSurgery; } if (!SkinOpened) { // Case: skin is normal. if (toolType == SurgeryType.Incision) { return OpenSkinSurgery; } } else if (!VesselsClamped) { // Case: skin is opened, but not clamped. switch (toolType) { case SurgeryType.VesselCompression: return ClampVesselsSurgery; case SurgeryType.Cauterization: return CauterizeIncisionSurgery; } } else if (!SkinRetracted) { // Case: skin is opened and clamped, but not retracted. switch (toolType) { case SurgeryType.Retraction: return RetractSkinSurgery; case SurgeryType.Cauterization: return CauterizeIncisionSurgery; } } else { // Case: skin is fully open. if (Parent.Mechanisms.Count > 0 && toolType == SurgeryType.VesselCompression) { if (_disconnectedOrgans.Except(Parent.Mechanisms).Count() != 0 || Parent.Mechanisms.Except(_disconnectedOrgans).Count() != 0) { return LoosenOrganSurgery; } } if (_disconnectedOrgans.Count > 0 && toolType == SurgeryType.Incision) { return RemoveOrganSurgery; } if (toolType == SurgeryType.Cauterization) { return CauterizeIncisionSurgery; } } return null; } public bool CheckSurgery(SurgeryType toolType) { return GetSurgeryStep(toolType) != null; } public bool PerformSurgery(SurgeryType surgeryType, IBodyPartContainer container, ISurgeon surgeon, IEntity performer) { var step = GetSurgeryStep(surgeryType); if (step == null) { return false; } step(container, surgeon, performer); return true; } private async void OpenSkinSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer) { if (Parent == null) { return; } performer.PopupMessage(Loc.GetString("Cut open the skin...")); if (await SurgeryDoAfter(performer)) { SkinOpened = true; } } private async void ClampVesselsSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer) { if (Parent == null) return; performer.PopupMessage(Loc.GetString("Clamp the vessels...")); if (await SurgeryDoAfter(performer)) { VesselsClamped = true; } } private async void RetractSkinSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer) { if (Parent == null) return; performer.PopupMessage(Loc.GetString("Retracting the skin...")); if (await SurgeryDoAfter(performer)) { SkinRetracted = true; } } private async void CauterizeIncisionSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer) { if (Parent == null) return; performer.PopupMessage(Loc.GetString("Cauterizing the incision...")); if (await SurgeryDoAfter(performer)) { SkinOpened = false; VesselsClamped = false; SkinRetracted = false; } } private void LoosenOrganSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer) { if (Parent == null) return; if (Parent.Mechanisms.Count <= 0) return; var toSend = new List(); foreach (var mechanism in Parent.Mechanisms) { if (!_disconnectedOrgans.Contains(mechanism)) { toSend.Add(mechanism); } } if (toSend.Count > 0) { surgeon.RequestMechanism(toSend, LoosenOrganSurgeryCallback); } } private async void LoosenOrganSurgeryCallback(IMechanism? target, IBodyPartContainer container, ISurgeon surgeon, IEntity performer) { if (Parent == null || target == null || !Parent.Mechanisms.Contains(target)) { return; } performer.PopupMessage(Loc.GetString("Loosening the organ...")); if (!performer.HasComponent()) { AddDisconnectedOrgan(target); return; } if (await SurgeryDoAfter(performer)) { AddDisconnectedOrgan(target); } } private void RemoveOrganSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer) { if (Parent == null) return; if (_disconnectedOrgans.Count <= 0) { return; } if (_disconnectedOrgans.Count == 1) { RemoveOrganSurgeryCallback(_disconnectedOrgans.First(), container, surgeon, performer); } else { surgeon.RequestMechanism(_disconnectedOrgans, RemoveOrganSurgeryCallback); } } private async void RemoveOrganSurgeryCallback(IMechanism? target, IBodyPartContainer container, ISurgeon surgeon, IEntity performer) { if (Parent == null || target == null || !Parent.Mechanisms.Contains(target)) { return; } performer.PopupMessage(Loc.GetString("Removing the organ...")); if (!performer.HasComponent()) { Parent.RemoveMechanism(target, performer.Transform.Coordinates); RemoveDisconnectedOrgan(target); return; } if (await SurgeryDoAfter(performer)) { Parent.RemoveMechanism(target, performer.Transform.Coordinates); RemoveDisconnectedOrgan(target); } } private async void RemoveBodyPartSurgery(IBodyPartContainer container, ISurgeon surgeon, IEntity performer) { if (Parent == null) return; if (container is not IBody body) return; performer.PopupMessage(Loc.GetString("Sawing off the limb!")); if (await SurgeryDoAfter(performer)) { body.RemovePart(Parent); } } } }