Files
tbd-station-14/Content.Server/Physics/Components/ChasingWalkComponent.cs
IProduceWidgets 9fa17c51bd Admin smite: Homing rods. (#40246)
* add homing rod support

* oop

* speed betterer

* commentia
2025-09-25 14:43:53 -07:00

95 lines
2.9 KiB
C#

using Content.Server.Administration.Systems;
using Content.Server.Physics.Controllers;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Physics.Components;
/// <summary>
/// A component which makes its entity chasing entity with selected component.
/// </summary>
[RegisterComponent, Access(typeof(ChasingWalkSystem), typeof(AdminVerbSystem)), AutoGenerateComponentPause]
public sealed partial class ChasingWalkComponent : Component
{
/// <summary>
/// The next moment in time when the entity is pushed toward its goal
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
[AutoPausedField]
public TimeSpan NextImpulseTime;
/// <summary>
/// Push-to-target frequency.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float ImpulseInterval = 2f;
/// <summary>
/// The minimum speed at which this entity will move.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float MinSpeed = 1.5f;
/// <summary>
/// The maximum speed at which this entity will move.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float MaxSpeed = 3f;
/// <summary>
/// The current speed.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float Speed;
/// <summary>
/// The minimum time interval in which an object can change its motion target.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float ChangeVectorMinInterval = 5f;
/// <summary>
/// The maximum time interval in which an object can change its motion target.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float ChangeVectorMaxInterval = 25f;
/// <summary>
/// The next change of direction time.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
[AutoPausedField]
public TimeSpan NextChangeVectorTime;
/// <summary>
/// The component that the entity is chasing
/// </summary>
[DataField(required: true)]
public ComponentRegistry ChasingComponent = [];
/// <summary>
/// The maximum radius in which the entity chooses the target component to follow
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float MaxChaseRadius = 25;
/// <summary>
/// The entity uid, chasing by the component owner
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntityUid? ChasingEntity;
/// <summary>
/// whether the entity should point in the direction its moving
/// </summary>
[DataField]
public bool RotateWithImpulse;
/// <summary>
/// Sprite rotation offset.
/// </summary>
[DataField]
public Angle RotationAngleOffset = Angle.Zero;
}