75 lines
2.0 KiB
C#
75 lines
2.0 KiB
C#
using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Observer
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{
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public abstract class GhostRoleComponent : Component
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{
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private string _roleName;
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private string _roleDescription;
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// We do this so updating RoleName and RoleDescription in VV updates the open EUIs.
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[ViewVariables(VVAccess.ReadWrite)]
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public string RoleName
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{
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get
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{
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return _roleName;
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}
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private set
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{
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_roleName = value;
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EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public string RoleDescription
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{
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get
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{
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return _roleDescription;
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}
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private set
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{
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_roleDescription = value;
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EntitySystem.Get<GhostRoleSystem>().UpdateAllEui();
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}
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}
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[ViewVariables(VVAccess.ReadOnly)]
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public bool Taken { get; protected set; }
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[ViewVariables]
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public uint Identifier { get; set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _roleName, "name", "Unknown");
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serializer.DataField(ref _roleDescription, "description", "Unknown");
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}
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public override void Initialize()
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{
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base.Initialize();
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EntitySystem.Get<GhostRoleSystem>().RegisterGhostRole(this);
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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EntitySystem.Get<GhostRoleSystem>().UnregisterGhostRole(this);
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}
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public abstract bool Take(IPlayerSession session);
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}
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}
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