Files
tbd-station-14/Content.Server/GameObjects/Components/Atmos/GasTankComponent.cs
2020-11-11 01:48:54 +01:00

356 lines
12 KiB
C#

#nullable enable
using System;
using Content.Server.Atmos;
using Content.Server.Explosions;
using Content.Server.GameObjects.Components.Body.Respiratory;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Atmos;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Atmos.GasTank;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class GasTankComponent : SharedGasTankComponent, IExamine, IGasMixtureHolder, IUse, IDropped, IActivate
{
private const float MaxExplosionRange = 14f;
private const float DefaultOutputPressure = Atmospherics.OneAtmosphere;
private float _pressureResistance;
private int _integrity = 3;
[ViewVariables] private BoundUserInterface? _userInterface;
[ViewVariables] public GasMixture? Air { get; set; }
/// <summary>
/// Distributed pressure.
/// </summary>
[ViewVariables] public float OutputPressure { get; private set; }
/// <summary>
/// Tank is connected to internals.
/// </summary>
[ViewVariables] public bool IsConnected { get; set; }
/// <summary>
/// Represents that tank is functional and can be connected to internals.
/// </summary>
public bool IsFunctional => GetInternalsComponent() != null;
/// <summary>
/// Pressure at which tanks start leaking.
/// </summary>
public float TankLeakPressure { get; set; } = 30 * Atmospherics.OneAtmosphere;
/// <summary>
/// Pressure at which tank spills all contents into atmosphere.
/// </summary>
public float TankRupturePressure { get; set; } = 40 * Atmospherics.OneAtmosphere;
/// <summary>
/// Base 3x3 explosion.
/// </summary>
public float TankFragmentPressure { get; set; } = 50 * Atmospherics.OneAtmosphere;
/// <summary>
/// Increases explosion for each scale kPa above threshold.
/// </summary>
public float TankFragmentScale { get; set; } = 10 * Atmospherics.OneAtmosphere;
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetUIOrNull(SharedGasTankUiKey.Key);
if (_userInterface != null)
{
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
public void OpenInterface(IPlayerSession session)
{
_userInterface?.Open(session);
UpdateUserInterface(true);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Air, "air", new GasMixture());
serializer.DataField(this, x => x.OutputPressure, "outputPressure", DefaultOutputPressure);
serializer.DataField(this, x => x.TankLeakPressure, "tankLeakPressure", 30 * Atmospherics.OneAtmosphere);
serializer.DataField(this, x => x.TankRupturePressure, "tankRupturePressure", 40 * Atmospherics.OneAtmosphere);
serializer.DataField(this, x => x.TankFragmentPressure, "tankFragmentPressure", 50 * Atmospherics.OneAtmosphere);
serializer.DataField(this, x => x.TankFragmentScale, "tankFragmentScale", 10 * Atmospherics.OneAtmosphere);
serializer.DataField(ref _pressureResistance, "pressureResistance", Atmospherics.OneAtmosphere * 5f);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
message.AddMarkup(Loc.GetString("Pressure: [color=orange]{0}[/color] kPa.\n",
Math.Round(Air?.Pressure ?? 0)));
if (IsConnected)
{
message.AddMarkup(Loc.GetString("Connected to external component"));
}
}
protected override void Shutdown()
{
base.Shutdown();
DisconnectFromInternals();
}
public void Update()
{
Air?.React(this);
CheckStatus();
UpdateUserInterface();
}
public GasMixture? RemoveAir(float amount)
{
var gas = Air?.Remove(amount);
CheckStatus();
return gas;
}
public GasMixture RemoveAirVolume(float volume)
{
if (Air == null)
return new GasMixture(volume);
var tankPressure = Air.Pressure;
if (tankPressure < OutputPressure)
{
OutputPressure = tankPressure;
UpdateUserInterface();
}
var molesNeeded = OutputPressure * volume / (Atmospherics.R * Air.Temperature);
var air = RemoveAir(molesNeeded);
if (air != null)
air.Volume = volume;
else
return new GasMixture(volume);
return air;
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor)) return false;
OpenInterface(actor.playerSession);
return true;
}
public void Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor)) return;
OpenInterface(actor.playerSession);
}
public void ConnectToInternals()
{
if (IsConnected || !IsFunctional) return;
var internals = GetInternalsComponent();
if (internals == null) return;
IsConnected = internals.TryConnectTank(Owner);
UpdateUserInterface();
}
public void DisconnectFromInternals(IEntity? owner = null)
{
if (!IsConnected) return;
IsConnected = false;
GetInternalsComponent(owner)?.DisconnectTank();
UpdateUserInterface();
}
private void UpdateUserInterface(bool initialUpdate = false)
{
_userInterface?.SetState(
new GasTankBoundUserInterfaceState
{
TankPressure = Air?.Pressure ?? 0,
OutputPressure = initialUpdate ? OutputPressure : (float?) null,
InternalsConnected = IsConnected,
CanConnectInternals = IsFunctional && GetInternalsComponent() != null
});
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case GasTankSetPressureMessage msg:
OutputPressure = msg.Pressure;
break;
case GasTankToggleInternalsMessage _:
ToggleInternals();
break;
}
}
private void ToggleInternals()
{
if (IsConnected)
{
DisconnectFromInternals();
return;
}
ConnectToInternals();
}
private InternalsComponent? GetInternalsComponent(IEntity? owner = null)
{
if (owner != null) return owner.GetComponentOrNull<InternalsComponent>();
return ContainerHelpers.TryGetContainer(Owner, out var container)
? container.Owner.GetComponentOrNull<InternalsComponent>()
: null;
}
public void AssumeAir(GasMixture giver)
{
Air?.Merge(giver);
CheckStatus();
}
private void CheckStatus()
{
if (Air == null)
return;
var pressure = Air.Pressure;
if (pressure > TankFragmentPressure)
{
// Give the gas a chance to build up more pressure.
for (var i = 0; i < 3; i++)
{
Air.React(this);
}
pressure = Air.Pressure;
var range = (pressure - TankFragmentPressure) / TankFragmentScale;
// Let's cap the explosion, yeah?
if (range > MaxExplosionRange)
{
range = MaxExplosionRange;
}
Owner.SpawnExplosion((int) (range * 0.25f), (int) (range * 0.5f), (int) (range * 1.5f), 1);
Owner.Delete();
return;
}
if (pressure > TankRupturePressure)
{
if (_integrity <= 0)
{
var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere();
tileAtmos?.AssumeAir(Air);
EntitySystem.Get<AudioSystem>().PlayAtCoords("Audio/Effects/spray.ogg", Owner.Transform.Coordinates,
AudioHelpers.WithVariation(0.125f));
Owner.Delete();
return;
}
_integrity--;
return;
}
if (pressure > TankLeakPressure)
{
if (_integrity <= 0)
{
var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere();
if (tileAtmos == null)
return;
var leakedGas = Air.RemoveRatio(0.25f);
tileAtmos.AssumeAir(leakedGas);
}
else
{
_integrity--;
}
return;
}
if (_integrity < 3)
_integrity++;
}
/// <summary>
/// Open interaction window
/// </summary>
[Verb]
private sealed class ControlVerb : Verb<GasTankComponent>
{
public override bool RequireInteractionRange => true;
protected override void GetData(IEntity user, GasTankComponent component, VerbData data)
{
data.Visibility = VerbVisibility.Invisible;
if (!user.HasComponent<IActorComponent>())
{
return;
}
data.Visibility = VerbVisibility.Visible;
data.Text = "Open Control Panel";
}
protected override void Activate(IEntity user, GasTankComponent component)
{
if (!user.TryGetComponent<IActorComponent>(out var actor))
{
return;
}
component.OpenInterface(actor.playerSession);
}
}
public void Dropped(DroppedEventArgs eventArgs)
{
DisconnectFromInternals(eventArgs.User);
}
}
}