* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
27 lines
493 B
C#
27 lines
493 B
C#
using Robust.Shared.Random;
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namespace Content.Server.Destructible.Thresholds
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{
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[Serializable]
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[DataDefinition]
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public partial struct MinMax
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{
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[DataField("min")]
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public int Min;
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[DataField("max")]
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public int Max;
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public MinMax(int min, int max)
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{
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Min = min;
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Max = max;
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}
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public int Next(IRobustRandom random)
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{
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return random.Next(Min, Max + 1);
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}
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}
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}
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