Files
tbd-station-14/Content.Server/Destructible/Thresholds/MinMax.cs
Nemanja 161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00

27 lines
493 B
C#

using Robust.Shared.Random;
namespace Content.Server.Destructible.Thresholds
{
[Serializable]
[DataDefinition]
public partial struct MinMax
{
[DataField("min")]
public int Min;
[DataField("max")]
public int Max;
public MinMax(int min, int max)
{
Min = min;
Max = max;
}
public int Next(IRobustRandom random)
{
return random.Next(Min, Max + 1);
}
}
}