using Robust.Shared.Random; namespace Content.Server.Destructible.Thresholds { [Serializable] [DataDefinition] public partial struct MinMax { [DataField("min")] public int Min; [DataField("max")] public int Max; public MinMax(int min, int max) { Min = min; Max = max; } public int Next(IRobustRandom random) { return random.Next(Min, Max + 1); } } }