Files
tbd-station-14/Content.Client/GameObjects/Components/Power/ApcBoundUserInterface.cs
2019-08-14 22:04:35 +02:00

173 lines
6.6 KiB
C#

using System;
using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Power;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Client.Graphics.Drawing;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Power
{
public class ApcBoundUserInterface : BoundUserInterface
{
private ApcWindow _window;
private BaseButton _breakerButton;
private Label _externalPowerStateLabel;
private ProgressBar _chargeBar;
protected override void Open()
{
base.Open();
_window = new ApcWindow
{
MarginRight = 426.0f, MarginBottom = 270.0f
};
_window.OnClose += Close;
_window.OpenCenteredMinSize();
_breakerButton = _window.BreakerButton;
_breakerButton.OnPressed += _ => SendMessage(new ApcToggleMainBreakerMessage());
_externalPowerStateLabel = _window.ExternalPowerStateLabel;
_chargeBar = _window.ChargeBar;
}
public ApcBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (ApcBoundInterfaceState) state;
_breakerButton.Pressed = castState.MainBreaker;
switch (castState.ApcExternalPower)
{
case ApcExternalPowerState.None:
_externalPowerStateLabel.Text = "None";
_externalPowerStateLabel.SetOnlyStyleClass(NanoStyle.StyleClassPowerStateNone);
break;
case ApcExternalPowerState.Low:
_externalPowerStateLabel.Text = "Low";
_externalPowerStateLabel.SetOnlyStyleClass(NanoStyle.StyleClassPowerStateLow);
break;
case ApcExternalPowerState.Good:
_externalPowerStateLabel.Text = "Good";
_externalPowerStateLabel.SetOnlyStyleClass(NanoStyle.StyleClassPowerStateGood);
break;
default:
throw new ArgumentOutOfRangeException();
}
_chargeBar.Value = castState.Charge;
UpdateChargeBarColor(castState.Charge);
var chargePercentage = (castState.Charge / _chargeBar.MaxValue) * 100.0f;
_window.ChargePercentage.Text = " " + chargePercentage.ToString("0.00") + "%";
}
private void UpdateChargeBarColor(float charge)
{
var normalizedCharge = charge / _chargeBar.MaxValue;
const float leftHue = 0.0f; // Red
const float middleHue = 0.066f; // Orange
const float rightHue = 0.33f; // Green
const float saturation = 1.0f; // Uniform saturation
const float value = 0.8f; // Uniform value / brightness
const float alpha = 1.0f; // Uniform alpha
// These should add up to 1.0 or your transition won't be smooth
const float leftSideSize = 0.5f; // Fraction of _chargeBar lerped from leftHue to middleHue
const float rightSideSize = 0.5f; // Fraction of _chargeBar lerped from middleHue to rightHue
float finalHue;
if (normalizedCharge <= leftSideSize)
{
normalizedCharge /= leftSideSize; // Adjust range to 0.0 to 1.0
finalHue = FloatMath.Lerp(leftHue, middleHue, normalizedCharge);
}
else
{
normalizedCharge = (normalizedCharge - leftSideSize) / rightSideSize; // Adjust range to 0.0 to 1.0.
finalHue = FloatMath.Lerp(middleHue, rightHue, normalizedCharge);
}
// Check if null first to avoid repeatedly creating this.
if (_chargeBar.ForegroundStyleBoxOverride == null)
{
_chargeBar.ForegroundStyleBoxOverride = new StyleBoxFlat();
}
var foregroundStyleBoxOverride = (StyleBoxFlat) _chargeBar.ForegroundStyleBoxOverride;
foregroundStyleBoxOverride.BackgroundColor =
Color.FromHsv(new Vector4(finalHue, saturation, value, alpha));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window.Dispose();
}
}
private class ApcWindow : SS14Window
{
public Button BreakerButton { get; set; }
public Label ExternalPowerStateLabel { get; set; }
public ProgressBar ChargeBar { get; set; }
public Label ChargePercentage { get; set; }
public ApcWindow()
{
Title = "APC";
var rows = new VBoxContainer();
var statusHeader = new Label {Text = "Power Status: "};
rows.AddChild(statusHeader);
var breaker = new HBoxContainer();
var breakerLabel = new Label {Text = "Main Breaker: "};
BreakerButton = new CheckButton {Text = "Toggle"};
breaker.AddChild(breakerLabel);
breaker.AddChild(BreakerButton);
rows.AddChild(breaker);
var externalStatus = new HBoxContainer();
var externalStatusLabel = new Label {Text = "External Power: "};
ExternalPowerStateLabel = new Label {Text = "Good"};
ExternalPowerStateLabel.SetOnlyStyleClass(NanoStyle.StyleClassPowerStateGood);
externalStatus.AddChild(externalStatusLabel);
externalStatus.AddChild(ExternalPowerStateLabel);
rows.AddChild(externalStatus);
var charge = new HBoxContainer();
var chargeLabel = new Label {Text = "Charge:"};
ChargeBar = new ProgressBar
{
SizeFlagsHorizontal = Control.SizeFlags.FillExpand,
MinValue = 0.0f,
MaxValue = 1.0f,
Page = 0.0f,
Value = 0.5f
};
ChargePercentage = new Label();
charge.AddChild(chargeLabel);
charge.AddChild(ChargeBar);
charge.AddChild(ChargePercentage);
rows.AddChild(charge);
Contents.AddChild(rows);
}
}
}
}