224 lines
8.6 KiB
C#
224 lines
8.6 KiB
C#
using System.Numerics;
|
|
using Content.Client.Items.Systems;
|
|
using Content.Shared.Item;
|
|
using Content.Shared.Storage;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Client.Graphics;
|
|
using Robust.Client.UserInterface;
|
|
|
|
namespace Content.Client.UserInterface.Systems.Storage.Controls;
|
|
|
|
public sealed class ItemGridPiece : Control
|
|
{
|
|
private readonly IEntityManager _entityManager;
|
|
private readonly StorageUIController _storageController;
|
|
|
|
private readonly List<(Texture, Vector2)> _texturesPositions = new();
|
|
|
|
public readonly EntityUid Entity;
|
|
public ItemStorageLocation Location;
|
|
|
|
public event Action<GUIBoundKeyEventArgs, ItemGridPiece>? OnPiecePressed;
|
|
public event Action<GUIBoundKeyEventArgs, ItemGridPiece>? OnPieceUnpressed;
|
|
|
|
#region Textures
|
|
private readonly string _centerTexturePath = "Storage/piece_center";
|
|
private Texture? _centerTexture;
|
|
private readonly string _topTexturePath = "Storage/piece_top";
|
|
private Texture? _topTexture;
|
|
private readonly string _bottomTexturePath = "Storage/piece_bottom";
|
|
private Texture? _bottomTexture;
|
|
private readonly string _leftTexturePath = "Storage/piece_left";
|
|
private Texture? _leftTexture;
|
|
private readonly string _rightTexturePath = "Storage/piece_right";
|
|
private Texture? _rightTexture;
|
|
private readonly string _topLeftTexturePath = "Storage/piece_topLeft";
|
|
private Texture? _topLeftTexture;
|
|
private readonly string _topRightTexturePath = "Storage/piece_topRight";
|
|
private Texture? _topRightTexture;
|
|
private readonly string _bottomLeftTexturePath = "Storage/piece_bottomLeft";
|
|
private Texture? _bottomLeftTexture;
|
|
private readonly string _bottomRightTexturePath = "Storage/piece_bottomRight";
|
|
private Texture? _bottomRightTexture;
|
|
#endregion
|
|
|
|
public ItemGridPiece(Entity<ItemComponent> entity, ItemStorageLocation location, IEntityManager entityManager)
|
|
{
|
|
IoCManager.InjectDependencies(this);
|
|
|
|
_entityManager = entityManager;
|
|
_storageController = UserInterfaceManager.GetUIController<StorageUIController>();
|
|
|
|
Entity = entity.Owner;
|
|
Location = location;
|
|
|
|
Visible = true;
|
|
MouseFilter = MouseFilterMode.Pass;
|
|
|
|
OnThemeUpdated();
|
|
}
|
|
|
|
protected override void OnThemeUpdated()
|
|
{
|
|
base.OnThemeUpdated();
|
|
|
|
_centerTexture = Theme.ResolveTextureOrNull(_centerTexturePath)?.Texture;
|
|
_topTexture = Theme.ResolveTextureOrNull(_topTexturePath)?.Texture;
|
|
_bottomTexture = Theme.ResolveTextureOrNull(_bottomTexturePath)?.Texture;
|
|
_leftTexture = Theme.ResolveTextureOrNull(_leftTexturePath)?.Texture;
|
|
_rightTexture = Theme.ResolveTextureOrNull(_rightTexturePath)?.Texture;
|
|
_topLeftTexture = Theme.ResolveTextureOrNull(_topLeftTexturePath)?.Texture;
|
|
_topRightTexture = Theme.ResolveTextureOrNull(_topRightTexturePath)?.Texture;
|
|
_bottomLeftTexture = Theme.ResolveTextureOrNull(_bottomLeftTexturePath)?.Texture;
|
|
_bottomRightTexture = Theme.ResolveTextureOrNull(_bottomRightTexturePath)?.Texture;
|
|
}
|
|
|
|
protected override void Draw(DrawingHandleScreen handle)
|
|
{
|
|
base.Draw(handle);
|
|
|
|
// really just an "oh shit" catch.
|
|
if (!_entityManager.EntityExists(Entity))
|
|
{
|
|
Dispose();
|
|
return;
|
|
}
|
|
|
|
if (_storageController.IsDragging && _storageController.CurrentlyDragging == this)
|
|
return;
|
|
|
|
var adjustedShape = _entityManager.System<ItemSystem>().GetAdjustedItemShape((Entity, null), Location.Rotation, Vector2i.Zero);
|
|
var boundingGrid = adjustedShape.GetBoundingBox();
|
|
var size = _centerTexture!.Size * 2 * UIScale;
|
|
|
|
var hovering = !_storageController.IsDragging && UserInterfaceManager.CurrentlyHovered == this;
|
|
//yeah, this coloring is kinda hardcoded. deal with it. B)
|
|
Color? colorModulate = hovering ? null : Color.FromHex("#a8a8a8");
|
|
|
|
_texturesPositions.Clear();
|
|
for (var y = boundingGrid.Bottom; y <= boundingGrid.Top; y++)
|
|
{
|
|
for (var x = boundingGrid.Left; x <= boundingGrid.Right; x++)
|
|
{
|
|
if (!adjustedShape.Contains(x, y))
|
|
continue;
|
|
|
|
var offset = size * 2 * new Vector2(x - boundingGrid.Left, y - boundingGrid.Bottom);
|
|
var topLeft = PixelPosition + offset.Floored();
|
|
|
|
if (GetTexture(adjustedShape, new Vector2i(x, y), Direction.NorthEast) is {} neTexture)
|
|
{
|
|
var neOffset = new Vector2(size.X, 0);
|
|
handle.DrawTextureRect(neTexture, new UIBox2(topLeft + neOffset, topLeft + neOffset + size), colorModulate);
|
|
}
|
|
if (GetTexture(adjustedShape, new Vector2i(x, y), Direction.NorthWest) is {} nwTexture)
|
|
{
|
|
_texturesPositions.Add((nwTexture, Position + offset / UIScale));
|
|
handle.DrawTextureRect(nwTexture, new UIBox2(topLeft, topLeft + size), colorModulate);
|
|
}
|
|
if (GetTexture(adjustedShape, new Vector2i(x, y), Direction.SouthEast) is {} seTexture)
|
|
{
|
|
var seOffset = size;
|
|
handle.DrawTextureRect(seTexture, new UIBox2(topLeft + seOffset, topLeft + seOffset + size), colorModulate);
|
|
}
|
|
if (GetTexture(adjustedShape, new Vector2i(x, y), Direction.SouthWest) is {} swTexture)
|
|
{
|
|
var swOffset = new Vector2(0, size.Y);
|
|
handle.DrawTextureRect(swTexture, new UIBox2(topLeft + swOffset, topLeft + swOffset + size), colorModulate);
|
|
}
|
|
}
|
|
}
|
|
|
|
// typically you'd divide by two, but since the textures are half a tile, this is done implicitly
|
|
var iconOffset = new Vector2((boundingGrid.Width + 1) * size.X ,
|
|
(boundingGrid.Height + 1) * size.Y);
|
|
|
|
_entityManager.System<SpriteSystem>().ForceUpdate(Entity);
|
|
handle.DrawEntity(Entity,
|
|
PixelPosition + iconOffset,
|
|
Vector2.One * 2 * UIScale,
|
|
Angle.Zero,
|
|
overrideDirection: Direction.South);
|
|
}
|
|
|
|
protected override bool HasPoint(Vector2 point)
|
|
{
|
|
foreach (var (texture, position) in _texturesPositions)
|
|
{
|
|
if (!new Box2(position, position + texture.Size * 4).Contains(point))
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
|
|
{
|
|
base.KeyBindDown(args);
|
|
|
|
OnPiecePressed?.Invoke(args, this);
|
|
}
|
|
|
|
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
|
|
{
|
|
base.KeyBindUp(args);
|
|
|
|
OnPieceUnpressed?.Invoke(args, this);
|
|
}
|
|
|
|
private Texture? GetTexture(IReadOnlyList<Box2i> boxes, Vector2i position, Direction corner)
|
|
{
|
|
var top = !boxes.Contains(position - Vector2i.Up);
|
|
var bottom = !boxes.Contains(position - Vector2i.Down);
|
|
var left = !boxes.Contains(position + Vector2i.Left);
|
|
var right = !boxes.Contains(position + Vector2i.Right);
|
|
|
|
switch (corner)
|
|
{
|
|
case Direction.NorthEast:
|
|
if (top && right)
|
|
return _topRightTexture;
|
|
if (top)
|
|
return _topTexture;
|
|
if (right)
|
|
return _rightTexture;
|
|
return _centerTexture;
|
|
case Direction.NorthWest:
|
|
if (top && left)
|
|
return _topLeftTexture;
|
|
if (top)
|
|
return _topTexture;
|
|
if (left)
|
|
return _leftTexture;
|
|
return _centerTexture;
|
|
case Direction.SouthEast:
|
|
if (bottom && right)
|
|
return _bottomRightTexture;
|
|
if (bottom)
|
|
return _bottomTexture;
|
|
if (right)
|
|
return _rightTexture;
|
|
return _centerTexture;
|
|
case Direction.SouthWest:
|
|
if (bottom && left)
|
|
return _bottomLeftTexture;
|
|
if (bottom)
|
|
return _bottomTexture;
|
|
if (left)
|
|
return _leftTexture;
|
|
return _centerTexture;
|
|
default:
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public static Vector2 GetCenterOffset(Entity<ItemComponent?> entity, ItemStorageLocation location, IEntityManager entMan)
|
|
{
|
|
var boxSize = entMan.System<ItemSystem>().GetAdjustedItemShape(entity, location).GetBoundingBox().Size;
|
|
var actualSize = new Vector2(boxSize.X + 1, boxSize.Y + 1);
|
|
return actualSize * new Vector2i(8, 8);
|
|
}
|
|
}
|