* Add nullable to some Content.Shared files. * Use [NotNullWhen(true)] * Undo adding now redundant !'s * Forgot one * Add a ton more nullable * You can guess * Fix some issues * It actually compiles now * Auto stash before merge of "null2" and "origin/master" * I lied * enable annotations -> enable * Revert ActionBlockerSystem.cs to original * Fix ActionBlockerSystem.cs * More nullable * Undo some added exclamation marks * Fix issues * Update Content.Shared/Maps/ContentTileDefinition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Resolve some issues * Remove unused method * Fix more issues * Fix more issues * Fix more issues * Fix more issues * Fix issue, rollback SharedGhostComponent.cs * Update submodule * Fix issue, invert some if-statements to reduce nesting * Revert RobustToolbox * FIx things broken by merge * Some fixes - Replaced with string.Empty - Remove some exclamation marks - Revert file * Some fixes * Trivial #nullable enable * Fix null ables Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
82 lines
2.7 KiB
C#
82 lines
2.7 KiB
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components
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{
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[Serializable, NetSerializable]
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public enum ExpendableLightVisuals
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{
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State
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}
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[Serializable, NetSerializable]
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public enum ExpendableLightState
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{
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BrandNew,
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Lit,
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Fading,
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Dead
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}
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public abstract class SharedExpendableLightComponent: Component
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{
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public sealed override string Name => "ExpendableLight";
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[ViewVariables(VVAccess.ReadOnly)]
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protected ExpendableLightState CurrentState { get; set; }
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[ViewVariables]
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protected string TurnOnBehaviourID { get; set; } = string.Empty;
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[ViewVariables]
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protected string FadeOutBehaviourID { get; set; } = string.Empty;
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[ViewVariables]
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protected float GlowDuration { get; set; }
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[ViewVariables]
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protected float FadeOutDuration { get; set; }
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[ViewVariables]
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protected string SpentDesc { get; set; } = string.Empty;
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[ViewVariables]
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protected string SpentName { get; set; } = string.Empty;
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[ViewVariables]
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protected string IconStateSpent { get; set; } = string.Empty;
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[ViewVariables]
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protected string IconStateLit { get; set; } = string.Empty;
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[ViewVariables]
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protected string LitSound { get; set; } = string.Empty;
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[ViewVariables]
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protected string LoopedSound { get; set; } = string.Empty;
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[ViewVariables]
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protected string DieSound { get; set; } = string.Empty;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.TurnOnBehaviourID, "turnOnBehaviourID", string.Empty);
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serializer.DataField(this, x => x.FadeOutBehaviourID, "fadeOutBehaviourID", string.Empty);
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serializer.DataField(this, x => x.GlowDuration, "glowDuration", 60 * 15f);
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serializer.DataField(this, x => x.FadeOutDuration, "fadeOutDuration", 60 * 5f);
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serializer.DataField(this, x => x.SpentName, "spentName", string.Empty);
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serializer.DataField(this, x => x.SpentDesc, "spentDesc", string.Empty);
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serializer.DataField(this, x => x.IconStateLit, "iconStateOn", string.Empty);
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serializer.DataField(this, x => x.IconStateSpent, "iconStateSpent", string.Empty);
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serializer.DataField(this, x => x.LitSound, "litSound", string.Empty);
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serializer.DataField(this, x => x.LoopedSound, "loopedSound", string.Empty);
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serializer.DataField(this, x => x.DieSound, "dieSound", string.Empty);
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}
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}
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}
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