#nullable enable using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; namespace Content.Shared.GameObjects.Components { [Serializable, NetSerializable] public enum ExpendableLightVisuals { State } [Serializable, NetSerializable] public enum ExpendableLightState { BrandNew, Lit, Fading, Dead } public abstract class SharedExpendableLightComponent: Component { public sealed override string Name => "ExpendableLight"; [ViewVariables(VVAccess.ReadOnly)] protected ExpendableLightState CurrentState { get; set; } [ViewVariables] protected string TurnOnBehaviourID { get; set; } = string.Empty; [ViewVariables] protected string FadeOutBehaviourID { get; set; } = string.Empty; [ViewVariables] protected float GlowDuration { get; set; } [ViewVariables] protected float FadeOutDuration { get; set; } [ViewVariables] protected string SpentDesc { get; set; } = string.Empty; [ViewVariables] protected string SpentName { get; set; } = string.Empty; [ViewVariables] protected string IconStateSpent { get; set; } = string.Empty; [ViewVariables] protected string IconStateLit { get; set; } = string.Empty; [ViewVariables] protected string LitSound { get; set; } = string.Empty; [ViewVariables] protected string LoopedSound { get; set; } = string.Empty; [ViewVariables] protected string DieSound { get; set; } = string.Empty; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(this, x => x.TurnOnBehaviourID, "turnOnBehaviourID", string.Empty); serializer.DataField(this, x => x.FadeOutBehaviourID, "fadeOutBehaviourID", string.Empty); serializer.DataField(this, x => x.GlowDuration, "glowDuration", 60 * 15f); serializer.DataField(this, x => x.FadeOutDuration, "fadeOutDuration", 60 * 5f); serializer.DataField(this, x => x.SpentName, "spentName", string.Empty); serializer.DataField(this, x => x.SpentDesc, "spentDesc", string.Empty); serializer.DataField(this, x => x.IconStateLit, "iconStateOn", string.Empty); serializer.DataField(this, x => x.IconStateSpent, "iconStateSpent", string.Empty); serializer.DataField(this, x => x.LitSound, "litSound", string.Empty); serializer.DataField(this, x => x.LoopedSound, "loopedSound", string.Empty); serializer.DataField(this, x => x.DieSound, "dieSound", string.Empty); } } }