Files
tbd-station-14/Content.Shared/GameObjects/Components/Research/SharedLatheDatabaseComponent.cs
Visne 9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00

130 lines
3.9 KiB
C#

#nullable enable
using System;
using System.Collections;
using System.Collections.Generic;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Research
{
public class SharedLatheDatabaseComponent : Component, IEnumerable<LatheRecipePrototype>
{
public override string Name => "LatheDatabase";
public override uint? NetID => ContentNetIDs.LATHE_DATABASE;
private readonly List<LatheRecipePrototype> _recipes = new();
/// <summary>
/// Removes all recipes from the database if it's not static.
/// </summary>
/// <returns>Whether it could clear the database or not.</returns>
public virtual void Clear()
{
_recipes.Clear();
}
/// <summary>
/// Adds a recipe to the database if it's not static.
/// </summary>
/// <param name="recipe">The recipe to be added.</param>
/// <returns>Whether it could be added or not</returns>
public virtual void AddRecipe(LatheRecipePrototype recipe)
{
if(!Contains(recipe))
_recipes.Add(recipe);
}
/// <summary>
/// Removes a recipe from the database if it's not static.
/// </summary>
/// <param name="recipe">The recipe to be removed.</param>
/// <returns>Whether it could be removed or not</returns>
public virtual bool RemoveRecipe(LatheRecipePrototype recipe)
{
return _recipes.Remove(recipe);
}
/// <summary>
/// Returns whether the database contains the recipe or not.
/// </summary>
/// <param name="recipe">The recipe to check</param>
/// <returns>Whether the database contained the recipe or not.</returns>
public virtual bool Contains(LatheRecipePrototype recipe)
{
return _recipes.Contains(recipe);
}
/// <summary>
/// Returns whether the database contains the recipe or not.
/// </summary>
/// <param name="id">The recipe id to check</param>
/// <returns>Whether the database contained the recipe or not.</returns>
public virtual bool Contains(string id)
{
foreach (var recipe in _recipes)
{
if (recipe.ID == id) return true;
}
return false;
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataReadWriteFunction(
"recipes",
new List<string>(),
recipes =>
{
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
foreach (var id in recipes)
{
if (prototypeManager.TryIndex(id, out LatheRecipePrototype? recipe))
{
_recipes.Add(recipe);
}
}
},
GetRecipeIdList);
}
public List<string> GetRecipeIdList()
{
var list = new List<string>();
foreach (var recipe in this)
{
list.Add(recipe.ID);
}
return list;
}
public IEnumerator<LatheRecipePrototype> GetEnumerator()
{
return _recipes.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
[NetSerializable, Serializable]
public class LatheDatabaseState : ComponentState
{
public readonly List<string> Recipes;
public LatheDatabaseState(List<string> recipes) : base(ContentNetIDs.LATHE_DATABASE)
{
Recipes = recipes;
}
}
}