* Add speed penalty for holding hardsuits and duffels * just inherit from ClothingSpeedModifier * comment godo
45 lines
1.7 KiB
C#
45 lines
1.7 KiB
C#
using Content.Shared.Clothing;
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using Content.Shared.Hands;
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using Content.Shared.Movement.Systems;
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namespace Content.Shared.Item;
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/// <summary>
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/// This handles <see cref="HeldSpeedModifierComponent"/>
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/// </summary>
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public sealed class HeldSpeedModifierSystem : EntitySystem
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{
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[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<HeldSpeedModifierComponent, GotEquippedHandEvent>(OnGotEquippedHand);
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SubscribeLocalEvent<HeldSpeedModifierComponent, GotUnequippedHandEvent>(OnGotUnequippedHand);
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SubscribeLocalEvent<HeldSpeedModifierComponent, HeldRelayedEvent<RefreshMovementSpeedModifiersEvent>>(OnRefreshMovementSpeedModifiers);
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}
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private void OnGotEquippedHand(Entity<HeldSpeedModifierComponent> ent, ref GotEquippedHandEvent args)
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{
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_movementSpeedModifier.RefreshMovementSpeedModifiers(args.User);
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}
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private void OnGotUnequippedHand(Entity<HeldSpeedModifierComponent> ent, ref GotUnequippedHandEvent args)
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{
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_movementSpeedModifier.RefreshMovementSpeedModifiers(args.User);
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}
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private void OnRefreshMovementSpeedModifiers(EntityUid uid, HeldSpeedModifierComponent component, HeldRelayedEvent<RefreshMovementSpeedModifiersEvent> args)
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{
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var walkMod = component.WalkModifier;
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var sprintMod = component.SprintModifier;
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if (component.MirrorClothingModifier && TryComp<ClothingSpeedModifierComponent>(uid, out var clothingSpeedModifier))
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{
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walkMod = clothingSpeedModifier.WalkModifier;
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sprintMod = clothingSpeedModifier.SprintModifier;
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}
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args.Args.ModifySpeed(walkMod, sprintMod);
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}
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}
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