* add face bandanas * oops * make face bandanas butcherable, also one bite * oops * Add mouth IdentityBlocker to bandanas * refactor to use foldablecomponent * remove some leftover bits * remove HamsterWearable until face sprite updated * oops * review changes * remove a few unneeded bits
26 lines
718 B
C#
26 lines
718 B
C#
using Content.Shared.Clothing.EntitySystems;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.Clothing.Components;
|
|
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
[Access(typeof(MaskSystem))]
|
|
public sealed partial class MaskComponent : Component
|
|
{
|
|
[DataField, AutoNetworkedField]
|
|
public EntProtoId ToggleAction = "ActionToggleMask";
|
|
|
|
/// <summary>
|
|
/// This mask can be toggled (pulled up/down)
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public EntityUid? ToggleActionEntity;
|
|
|
|
[DataField, AutoNetworkedField]
|
|
public bool IsToggled;
|
|
|
|
[DataField, AutoNetworkedField]
|
|
public string EquippedPrefix = "toggled";
|
|
}
|