using Content.Shared.Clothing.EntitySystems; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Clothing.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(MaskSystem))] public sealed partial class MaskComponent : Component { [DataField, AutoNetworkedField] public EntProtoId ToggleAction = "ActionToggleMask"; /// /// This mask can be toggled (pulled up/down) /// [DataField, AutoNetworkedField] public EntityUid? ToggleActionEntity; [DataField, AutoNetworkedField] public bool IsToggled; [DataField, AutoNetworkedField] public string EquippedPrefix = "toggled"; }