Files
tbd-station-14/Content.Shared/Anomaly/SharedAnomaly.cs
chromiumboy 26eb71f1eb C.H.I.M.P handcannon redesign (#19004)
* Added basic alternative fire mode system for the CHIMP

* Redesign of the CHIMP handcannon
- the CHIMP now has an internal rechargable battery (10 shots at 100% charge)
- it has three alternative fire modes, one for each particle type, that its user can easily switch between
- syndicate scientists have access to an experimental version which can also fire omega particles (4 TC)
- each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well
- CHIMP particles now do 10 damage (up from 5)
- all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack)

* Code revisions

* Code revisions
- Removed changes to particle damage and damage types
- The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one

* Code revisions
- Added a 2 second DoAfter for applying the upgrade kit

* Fixed spelling mistake

* Update projectiles.yml

Removed commented code

* Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Code revisions
- Implemented changes requested by EmoGarbage
- Removed UpgradeKitComponent in favor of using a construction graph
- Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs

Textures
- Reverted omega particle to being a green color
- Epsilon particles are now a cyan color

* Added comments

* Revisions
- Moved BatteryWeaponFireModesComponent from Shared to Server
- Restricted access to this component to BatteryWeaponFireModesSystem
- Changed the CHIMP upgrade kit to a chip
- Updated the localization files to reflect this change

* Delete interaction-upgrade-kit-component.ftl

This file is no longer needed

* Update battery_guns.yml

Added new description for the experimental CHIMP

* Update battery_guns.yml

Updated experimental CHIMP description again...

* Fixed issue with ItemComponent

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 18:54:52 -04:00

112 lines
2.2 KiB
C#

using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Anomaly;
[Serializable, NetSerializable]
public enum AnomalyVisuals : byte
{
IsPulsing,
Supercritical
}
[Serializable, NetSerializable]
public enum AnomalyVisualLayers : byte
{
Base,
Animated
}
/// <summary>
/// The types of anomalous particles used
/// for interfacing with anomalies.
/// </summary>
/// <remarks>
/// The only thought behind these names is that
/// they're a continuation of radioactive particles.
/// Yes i know detla+ waves exist, but they're not
/// common enough for me to care.
/// </remarks>
[Serializable, NetSerializable]
public enum AnomalousParticleType : byte
{
Delta,
Epsilon,
Zeta,
Default
}
[Serializable, NetSerializable]
public enum AnomalyVesselVisuals : byte
{
HasAnomaly,
AnomalyState
}
[Serializable, NetSerializable]
public enum AnomalyVesselVisualLayers : byte
{
Base
}
[Serializable, NetSerializable]
public enum AnomalyGeneratorVisuals : byte
{
Generating
}
[Serializable, NetSerializable]
public enum AnomalyGeneratorVisualLayers : byte
{
Base
}
[Serializable, NetSerializable]
public enum AnomalyScannerUiKey : byte
{
Key
}
[Serializable, NetSerializable]
public sealed class AnomalyScannerUserInterfaceState : BoundUserInterfaceState
{
public FormattedMessage Message;
public TimeSpan? NextPulseTime;
public AnomalyScannerUserInterfaceState(FormattedMessage message, TimeSpan? nextPulseTime)
{
Message = message;
NextPulseTime = nextPulseTime;
}
}
[Serializable, NetSerializable]
public enum AnomalyGeneratorUiKey : byte
{
Key
}
[Serializable, NetSerializable]
public sealed class AnomalyGeneratorUserInterfaceState : BoundUserInterfaceState
{
public TimeSpan CooldownEndTime;
public int FuelAmount;
public int FuelCost;
public AnomalyGeneratorUserInterfaceState(TimeSpan cooldownEndTime, int fuelAmount, int fuelCost)
{
CooldownEndTime = cooldownEndTime;
FuelAmount = fuelAmount;
FuelCost = fuelCost;
}
}
[Serializable, NetSerializable]
public sealed class AnomalyGeneratorGenerateButtonPressedEvent : BoundUserInterfaceMessage
{
}