using Robust.Shared.Serialization; using Robust.Shared.Utility; namespace Content.Shared.Anomaly; [Serializable, NetSerializable] public enum AnomalyVisuals : byte { IsPulsing, Supercritical } [Serializable, NetSerializable] public enum AnomalyVisualLayers : byte { Base, Animated } /// /// The types of anomalous particles used /// for interfacing with anomalies. /// /// /// The only thought behind these names is that /// they're a continuation of radioactive particles. /// Yes i know detla+ waves exist, but they're not /// common enough for me to care. /// [Serializable, NetSerializable] public enum AnomalousParticleType : byte { Delta, Epsilon, Zeta, Default } [Serializable, NetSerializable] public enum AnomalyVesselVisuals : byte { HasAnomaly, AnomalyState } [Serializable, NetSerializable] public enum AnomalyVesselVisualLayers : byte { Base } [Serializable, NetSerializable] public enum AnomalyGeneratorVisuals : byte { Generating } [Serializable, NetSerializable] public enum AnomalyGeneratorVisualLayers : byte { Base } [Serializable, NetSerializable] public enum AnomalyScannerUiKey : byte { Key } [Serializable, NetSerializable] public sealed class AnomalyScannerUserInterfaceState : BoundUserInterfaceState { public FormattedMessage Message; public TimeSpan? NextPulseTime; public AnomalyScannerUserInterfaceState(FormattedMessage message, TimeSpan? nextPulseTime) { Message = message; NextPulseTime = nextPulseTime; } } [Serializable, NetSerializable] public enum AnomalyGeneratorUiKey : byte { Key } [Serializable, NetSerializable] public sealed class AnomalyGeneratorUserInterfaceState : BoundUserInterfaceState { public TimeSpan CooldownEndTime; public int FuelAmount; public int FuelCost; public AnomalyGeneratorUserInterfaceState(TimeSpan cooldownEndTime, int fuelAmount, int fuelCost) { CooldownEndTime = cooldownEndTime; FuelAmount = fuelAmount; FuelCost = fuelCost; } } [Serializable, NetSerializable] public sealed class AnomalyGeneratorGenerateButtonPressedEvent : BoundUserInterfaceMessage { }