78 lines
2.0 KiB
C#
78 lines
2.0 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Content.Shared.Materials;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Research
|
|
{
|
|
public class SharedMaterialStorageComponent : Component, IEnumerable<KeyValuePair<string, int>>
|
|
{
|
|
[ViewVariables]
|
|
protected virtual Dictionary<string, int> Storage { get; set; }
|
|
public override string Name => "MaterialStorage";
|
|
public sealed override uint? NetID => ContentNetIDs.MATERIAL_STORAGE;
|
|
|
|
public int this[string ID]
|
|
{
|
|
get
|
|
{
|
|
if (!Storage.ContainsKey(ID))
|
|
return 0;
|
|
return Storage[ID];
|
|
}
|
|
}
|
|
|
|
public int this[Material material]
|
|
{
|
|
get
|
|
{
|
|
var ID = material.ID;
|
|
if (!Storage.ContainsKey(ID))
|
|
return 0;
|
|
return Storage[ID];
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The total volume of material stored currently.
|
|
/// </summary>
|
|
[ViewVariables] public int CurrentAmount
|
|
{
|
|
get
|
|
{
|
|
var value = 0;
|
|
|
|
foreach (var amount in Storage.Values)
|
|
{
|
|
value += amount;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
}
|
|
|
|
public IEnumerator<KeyValuePair<string, int>> GetEnumerator()
|
|
{
|
|
return Storage.GetEnumerator();
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return GetEnumerator();
|
|
}
|
|
}
|
|
|
|
[NetSerializable, Serializable]
|
|
public class MaterialStorageState : ComponentState
|
|
{
|
|
public readonly Dictionary<string, int> Storage;
|
|
public MaterialStorageState(Dictionary<string, int> storage) : base(ContentNetIDs.MATERIAL_STORAGE)
|
|
{
|
|
Storage = storage;
|
|
}
|
|
}
|
|
}
|